APKPure app contained malicious adware, say researchers

Security researchers say APKPure, a widely popular app for installing older or discontinued Android apps from outside of Google’s app store, contained malicious adware that flooded the victim’s device with unwanted ads.

Kaspersky Lab said that it alerted APKPure on Thursday that its most recent app version, 3.17.18, contained malicious code that siphoned off data from a victim’s device without their knowledge, and pushed ads to the device’s lock screen and in the background to generate fraudulent revenue for the adware operators.

But the researchers said that the malicious code had the capacity to download other malware, potentially putting affected victims at further risk.

The researchers said the APKPure developers likely introduced the malicious code, known as a software development kit or SDK, from an unverified source. APKPure removed the malicious code and pushed out a new version, 3.17.19, and the developers no longer list the malicious version on its site.

APKPure was set up in 2014 to allow Android users access to a vast bank of Android apps and games, including old versions, as well as app versions from other regions that are no longer on Android’s official app store Google Play. It later launched an Android app, which also has to be installed outside Google Play, serving as its own app store to allow users to download older apps directly to their Android devices.

APKPure is ranked as one of the most popular sites on the internet.

But security experts have long warned against installing apps outside of the official app stores as quality and security vary wildly as much of the Android malware requires victims to install malicious apps from outside the app store. Google scans all Android apps that make it into Google Play, but some have slipped through the cracks before.

TechCrunch contacted APKPure for comment but did not hear back.

#android, #apkpure, #app-store, #apps, #bank, #computing, #google, #google-play, #mobile-app, #mobile-linux, #mobile-malware, #online-advertising, #privacy, #security, #smartphones, #software, #technology

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U.S. iPhone users spent average of $138 on apps in 2020, to grow to $180 in 2021

U.S. consumers spent an average of $138 on iPhone apps last year, an increase of 38% year-over-year, largely driven by the pandemic impacts, according to new data from app store intelligence firm Sensor Tower. Throughout 2020, consumers turned to iPhone apps for work, school, entertainment, shopping, and more, driving per-user spending to a new record and the greatest annual growth since 2016, when it had then popped by 42% year-over-year.

Sensor Tower tells TechCrunch it expects the trend of increased consumer spend to continue in 2021, when it projects consumer spend per active iPhone in the U.S. to reach an average of $180. This will again be tied, at least in part, to the lift caused by the pandemic — and, particularly, the lift in pandemic-fueled spending on mobile games.

Image Credits: Sensor Tower

Last year’s increased spending on iPhone apps in the U.S. mirrored global trends, which saw consumers spend a record $111 billion on both iOS and Android apps, per Sensor Tower, and $143 billion, per App Annie, whose analysis had also included some third-party Android app stores in China.

In terms of where U.S. iPhone consumer spending was focused in 2020, the largest category was, of course, gaming.

In the U.S., per-device spending on mobile games grew 43% year-over-year from $53.80 in 2019 to $76.80 in 2020. That’s more than 20 points higher than the 22% growth seend between 2018 and 2019, when in-game spending grew from $44 to $53.80.

U.S. users spent the most money on puzzle games, like Candy Crush Saga and Gardenscapes, which may have helped to take people’s minds off the pandemic and its related stresses. That category averaged $15.50 per active iPhone, followed by casino games, which averaged $13.10, and was driven by physical casinos closures. Strategy games also saw a surge in spending in 2020, growing to an average of $12.30 per iPhone user spending.

Image Credits: Sensor Tower

Another big category for in-app spending was Entertainment. With theaters and concerts shut down, consumers turned to streaming apps in larger numbers. Disney+ had launched in late 2019, just months ahead of the pandemic lockdowns and HBO Max soon followed in May 2020.

Average per-device spending in this category was second-highest, at $10.20, up 26% from the $8.10 spent in 2019. For comparison, per-device spending had only grown by 1% between 2018 and 2019.

Other categories in the top five by per-device spending included Photo & Video (up 56% to $9.80), Social Networking (up 41% to $7.90) and Lifestyle (up 14% to $6.50).

These increases were tied to apps like TikTok, YouTube, and Twitch — the latter which saw 680% year-over-year revenue growth in 2020 on U.S. iPhones, specifically. TikTok, meanwhile, saw 140% growth. In the Lifestyle category, dating apps were driving growth as consumers looked to connect with others virtually during lockdowns, while bars and clubs were closed.

Overall, what made 2020 unique was not necessarily what apps people where using, but how often they were being used and how much was being spent.

App Annie had earlier pointed out that the pandemic accelerated mobile adoption by two to three years’ time. And Sensor Tower today tells us that the industry didn’t see the same sort of “seasonality” around spending in certain types of apps, and particularly games, last year — even though, pre-pandemic, there are typically slower parts of the year for spending. That was not the case in 2020, when any time was a good time to spend on apps.

 

#app-stores, #app-store, #apps, #games, #ios, #iphone, #iphone-apps, #mobile, #mobile-app, #mobile-game, #mobile-games, #mobile-phones, #sensor-tower, #smartphones, #united-states

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Slapdash raises $3.7M seed to ship a workplace apps command bar

The explosion in productivity software amid a broader remote work boom has been one of the pandemic’s clearest tech impacts. But learning to use a dozen new programs while having to decipher which data is hosted where can sometimes seem to have an adverse effect on worker productivity. It’s all time that users can take for granted, even when carrying out common tasks like navigating to the calendar to view more info to click a link to open the browser to redirect to the native app to open a Zoom call.

Slapdash is aiming to carve a new niche out for itself among workplace software tools, pushing a desire for peak performance to the forefront with a product that shaves seconds off each instance where a user needs to find data hosted in a cloud app or carry out an action. While most of the integration-heavy software suites to emerge during the remote work boom have focused on promoting visibility or re-skinning workflows across the tangled weave of SaaS apps, Slapdash founder Ivan Kanevski hopes that the company’s efforts to engineer a quicker path to information will push tech workers to integrate another tool into their workflow.

The team tells TechCrunch that they’ve has raised $3.7 million in seed funding from investors that include S28 Capital, Quiet Capital. Quarry Ventures and Twenty Two Ventures. Angels participating in the round include co-founders at companies like Patreon, Docker and Zynga.

Kanevski says the team sought to emulate the success of popular apps like Superhuman which have pushed low-latency command line interface navigation while emulating some of the sleek internal tools used at companies like Facebook where he spent nearly six years as a software engineer.

Slapdash’s command line widget can be pulled up anywhere, once installed, with a quick keyboard shortcut. From there, users can search through a laundry list of indexable apps including Slack, Zoom, Jira and about twenty others. Beyond command line access, users can create folders of files and actions inside the full desktop app or create their own keyboard shortcuts to quickly hammer out a task. The app is available on Mac, Windows, Linux and the web.

“We’re not trying to displace the applications that you connect to Slapdash,” he says. “You won’t see us, for example, building document editing, you won’t see us building project management, just because our sort of philosophy is that we’re a neutral platform.”

The company offers a free tier for users indexing up to five apps and creating ten commands and spaces, any more than that and you level up into a $12 per month paid plan. Things look more customized for enterprise-wide pricing. As the team hopes to make the tool essential to startups, Kanevski see the app’s hefty utility for individual users as a clear asset in scaling up.

“If you anticipate rolling this out to larger organizations, you would want the people that are using the software to have a blast with it,” he says. “We have quite a lot of confidence that even at this sort of individual atomic level, we built something pretty joyful and helpful.”

#ceo, #computing, #docker, #enterprise, #jira, #linux, #microsoft-windows, #mobile-app, #patreon, #productivity-software, #quiet-capital, #recent-funding, #s28-capital, #saas, #software, #software-engineer, #startups, #tc, #technology, #zoom, #zynga

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A bug in a popular iPhone app exposed thousands of call recordings

A security vulnerability in a popular iPhone call recording app exposed thousands of users’ recorded conversations.

The flaw was discovered by Anand Prakash, a security researcher and founder of PingSafe AI, who found that the aptly named Call Recorder app allowed anyone to access the call recordings from other users — by knowing their phone number.

But using a readily available proxy tool like Burp Suite, Prakash could view and modify the network traffic going in and out of the app. That meant he could replace his phone number registered with the app with the phone number of another app user, and access their recordings on his phone.

TechCrunch verified Prakash’s findings using a spare phone with a dedicated account.

The app stores its user’s call recordings on a cloud storage bucket hosted on Amazon Web Services. Although the public was open and lists the files inside, the files could not be accessed or downloaded. The bucket was closed by press time.

At the time of writing, the cloud storage bucket had more than 130,000 audio recordings, amounting to some 300 gigabytes. The app says it has more than 1 million downloads to date.

TechCrunch contacted the app developer and held this story until the flaw was fixed. A new version of the app was submitted to Apple’s app store on Saturday. The release notes said the app update was to “patch a security report.”

Despite a brief response to our initial email acknowledging the security issue, the app developer Arun Nair has not returned several requests for comment.


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Kleeen raises $3.8M to make front-end design for business applications easy

Building a front-end for business applications is often a matter of reinventing the wheel, but because every business’ needs are slightly different, it’s also hard to automate. Kleeen is the latest startup to attempt this, with a focus on building the user interface and experience for today’s data-centric applications. The service, which was founded by a team that previously ran a UI/UX studio in the Bay Area, uses a wizard-like interface to build the routine elements of the app and frees a company’s designers and developers to focus on the more custom elements of an application.

The company today announced that it has raised a $3.8 million seed round led by First Ray Venture Partners. Leslie Ventures, Silicon Valley Data Capital, WestWave Capital, Neotribe Ventures, AI Fund and a group of angel investors also participated in the round. Neotribe also led Kleeen’s $1.6 million pre-seed round, bringing the company’s total funding to $5.3 million.

Image Credits: Kleeen

After the startup he worked at sold, Kleeen co-founder, CPO and President Joshua Hailpern told me, he started his own B2B design studio, which focused on front-end design and engineering.

“What we ended up seeing was the same pattern that would happen over and over again,” he said. “We would go into a client, and they would be like: ‘we have the greatest idea ever. We want to do this, this, this and this.’ And they would tell us all these really cool things and we were: ‘hey, we want to be part of that.’ But then what we would end up doing was not that. Because when building products — there’s the showcase of the product and there’s all these parts that support that product that are necessary but you’re not going to win a deal because someone loved that config screen.”

The idea behind Kleeen is that you can essentially tell the system what you are trying to do and what the users need to be able to accomplish — because at the end of the day, there are some variations in what companies need from these basic building blocks, but not a ton. Kleeen can then generate this user interface and workflow for you — and generate the sample data to make this mock-up come to life.

Once that work is done, likely after a few iterations, Kleeen can generate React code, which development teams can then take and work with directly.

Image Credits: Kleeen

As Kleeen co-founder and CEO Matt Fox noted, the platform explicitly doesn’t want to be everything to everybody.

“In the no-code space, to say that you can build any app probably means that you’re not building any app very well if you’re just going to cover every use case. If someone wants to build a Bumble-style phone app where they swipe right and swipe left and find their next mate, we’re not the application platform for you. We’re focused on really data-intensive workflows.” He noted that Kleeen is at its best when developers use it to build applications that help a company analyze and monitor information and, crucially, take action on that information within the app. It’s this last part that also clearly sets it apart from a standard business intelligence platform.

#ai-fund, #app-store, #business-intelligence, #co-founder, #developer, #enterprise, #mobile-app, #neotribe-ventures, #operating-systems, #president, #saas, #silicon-valley-data-capital, #software, #switch, #tc

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Location broker X-Mode continues to track users despite app store bans

Hundreds of Android apps, far more than previously disclosed, have sent granular user location data to X-Mode, a data broker known to sell location data to U.S. military contractors.

The apps include messaging apps, a free video and file converter, several dating sites, and religion and prayer apps — each accounting for tens of millions of downloads to date, according to new research.

Sean O’Brien, principal researcher at ExpressVPN Digital Security Lab, and Esther Onfroy, co-founder of the Defensive Lab Agency, found close to 200 Android apps that at some point over the past year contained X-Mode tracking code.

Some of the apps were still sending location data to X-Mode as recently as December when Apple and Google told developers to remove X-Mode from their apps or face a ban from the app stores.

But weeks after the ban took effect, one popular U.S. transit map app that had been installed hundreds of thousands of times was still downloadable from Google Play even though it was still sending location data to X-Mode.

The new research, now published, is believed to be the broadest review to date of apps that collaborate with X-Mode, one of dozens of companies in a multibillion-dollar industry that buys and sells access to the location data collected from ordinary phone apps, often for the purposes of serving targeted advertising.

But X-Mode has faced greater scrutiny for its connections to government work, amid fresh reports that U.S. intelligence bought access to commercial location data to search for Americans’ past movements without first obtaining a warrant.

X-Mode pays app developers to include its tracking code, known as a software development kit, or SDK, in exchange for collecting and handing over the user’s location data. Users opt-in to this tracking by accepting the app’s terms of use and privacy policies. But not all apps that use X-Mode disclose to their users that their location data may end up with the data broker or is sold to military contractors.

X-Mode’s ties to military contractors (and by extension the U.S. military) was first disclosed by Motherboard, which first reported that a popular prayer app with more than 98 million downloads worldwide sent granular movement data to X-Mode.

In November, Motherboard found that another previously unreported Muslim prayer app called Qibla Compass sent data to X-Mode. O’Brien’s findings corroborate that and also point to several more Muslim-focused apps as containing X-Mode. By conducting network traffic analysis, Motherboard verified that at least three of those apps did at some point send location data to X-Mode, although none of the versions currently on Google Play do so. You can read Motherboard’s full story here.

X-Mode’s chief executive Josh Anton told CNN last year that the data broker tracks 25 million devices in the U.S., and told Motherboard its SDK had been used in about 400 apps.

In a statement to TechCrunch, Anton said:

“The ban on X-Mode’s SDK has broader ecosystem implications considering X-Mode collected similar mobile app data as most advertising SDKs. Apple and Google have set the precedent that they can determine private enterprises’ ability to collect and use mobile app data even when a majority of our publishers had secondary consent for the collection and use of location data.

We’ve recently sent a letter to Apple and Google to understand how we can best resolve this issue together so that we can both continue to use location data to save lives and continue to power the tech communities’ ability to build location-based products. We believe it’s important to ensure that Apple and Google hold X-Mode to the same standard they hold upon themselves when it comes to the collection and use of location data.”

The researchers also published new endpoints that apps using X-Mode’s SDK are known to communicate with, which O’Brien said he hoped would help others discover which apps are sending — or have historically sent — users’ location data to X-Mode.

“We hope consumers can identify if they’re the target of one of these location trackers and, more importantly, demand that this spying end. We want researchers to build off of our findings in the public interest, helping to shine light on these threats to privacy, security, and rights,” said O’Brien.

TechCrunch analyzed the network traffic on about two-dozen of the most downloaded Android apps in the researchers’ findings to look for apps that were communicating with any of the known X-Mode endpoints, and confirmed that several of the apps were at some point sending location data to X-Mode.

We also used the endpoints identified by the researchers to look for other popular apps that may have communicated with X-Mode.

At least one app identified by TechCrunch slipped through Google’s app store ban.

New York Subway in Google Play., until it was removed by Google. (Image: TechCrunch)

New York Subway, a popular app for navigating the New York City subway system that has been downloaded 250,000 times, according to data provided by Sensor Tower, was still listed in Google Play as of this week. But the app, which had not been updated since the app store bans were implemented, was still sending location data to X-Mode.

As soon as the app loads, a splash screen immediately asks for the user’s consent to send data to X-Mode for ads, analytics and market research, but the app did not mention X-Mode’s government work.

Desoline, the Israel-based app maker, did not respond to multiple requests for comment, but removed references to X-Mode from its privacy policy a short while after we reached out. At the time of writing, the app has not returned to Google Play.

A Google spokesperson confirmed the company removed the app from Google Play.

Using the researchers’ list of apps, TechCrunch also found that previous versions of two highly popular apps, Moco and Video MP3 Converter, which account for more than 115 million downloads to date, are still sending user location data to X-Mode. That poses a privacy risk to users who install Android apps from outside Google Play, and those who are running older apps that are still sending data to X-Mode.

Neither app maker responded to a request for comment. Google would not say if it had removed any other apps for similar violations or what measures it would take, if any, to protect users running older app versions that are still sending location data to X-Mode.

None of the corresponding and namesake apps for Apple’s iOS that we tested appeared to communicate with X-Mode’s endpoints. When reached, Apple declined to say if it had blocked any apps after its ban went into effect.

Read more on TechCrunch

“The sensors in smartphones provide rich data that can be exploited to limit our movements, our free expression, and our autonomy,” said O’Brien. “Location spying poses a serious threat to human rights because it peers into the most sensitive aspects of our lives and who we associate with.”

The newly published research is likely to bring fresh scrutiny to how ordinary smartphone apps are harvesting and selling vast amounts of personal data on millions of Americans, often without the user’s explicit consent.

Several federal agencies, including the Internal Revenue Service and Homeland Security, are under investigation by government watchdogs for buying and using location data from various data brokers without first obtaining a warrant. Last week it emerged that intelligence analysts at the Defense Intelligence Agency buy access to commercial databases of Americans’ location data.

Critics say the government is exploiting a loophole in a 2018 Supreme Court ruling, which stopped law enforcement from obtaining cell phone location data directly from the cell carriers without a warrant.

Now the government says it doesn’t believe it needs a warrant for what it can buy directly from brokers.

Sen. Ron Wyden, a vocal privacy critic whose office has been investigating the data broker industry, previously drafted legislation that would grant the Federal Trade Commission new powers to regulate and fine data brokers.

“Americans are sick of learning that their location data is being sold by data brokers to anyone with a credit card. Industry self-regulation clearly isn’t working — Congress needs to pass tough legislation, like my Mind Your Own Business Act, to give consumers effective tools to prevent their data being sold and to give the FTC the power to hold companies accountable when they violate Americans’ privacy,” said Wyden.


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#apps, #broker, #government, #law-enforcement, #location-data, #mobile-app, #new-york-city, #policy, #privacy, #security, #smartphone

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Opal raises $4.3 million for its ‘digital well-being’ assistant for iPhone

Many people want to develop better screen-time habits, but don’t have a good set of tools to do so. A new startup, Opal, aims to help. The company, now backed by $4.3 million in seed funding, has developed a digital well-being assistant for iOS that allows you to block distracting websites and apps, set schedules around app usage, lock down apps for stricter and more focused quiet periods, and more.

The service works by way of a VPN system that limits your access to apps and sites. But unlike some VPNs on the market, Opal is committed to not collecting any personal data on its users or their private browsing data. Instead, its business model is based on paid subscriptions, not selling user data, it says.

Timed with its public debut, Opal also today announced its initial financing in a round led by Nicolas Wittenborn at Adjacent, a mobile-focused VC fund. Other investors included Harry Stebbings, Steve Schlafman, Alex Zubillaga, Kevin Carter, Thibaud Elziere, Jean-Charles Samuelian-Werve, Alban Denoyel, Isai, Secocha Ventures, Speedinvest, and others.

Image Credits: Opal, founder Kenneth Schlenker

The idea for Opal comes from Paris-based Kenneth Schlenker, a longtime technologist who previously founded and sold an art marketplace startup ArtList and later led mobility company Bird’s expansion in France.

Schlenker, who grew up in a small, quiet village in the Alps, says he got into technology at a young age.

“I sort of got obsessed, like many of us, by the potential of technology and its amazing power of attraction — making connections, learning new things, all sorts of incredible opportunities,” he explains. “But I’ve then spent the last 10 years and more trying to seek a balance between this need for connection and this need for disconnection.”

In more recent years, Schlenker came to realize that others were having the same problem, including those outside the tech industry. That drove him to build Opal, with the goal of helping people better achieve balance in their lives so they could reconnect with loved ones, spend time in nature or just generally go offline to focus on other areas of their lives.

At a basic level, Opal’s VPN allows users to block themselves from using dozens of distracting apps and sites for certain periods of time, including social media, news, productivity apps and more.

Social media, in particular, has been a huge problem in recent years, Schlenker says.

“In particular, Instagram, Facebook and Twitter — social media is where you feel like you’re learning something, and you feel like you’re connecting with people. So it’s good. But on the other hand, it’s very hard to stay intentional,” he explains. “It’s okay to pick up your phone and go to Instagram, but when you ‘wake up’ 30 minutes later, you usually feel really bad. You feel like, ‘where’s the time gone?’, ‘what did I just do?,’ ” he says.

Opal addresses this problem through a handful of features.

Image Credits: Opal

The free service allows you to block distracting websites and apps and take breaks throughout the day. By upgrading to the paid membership, Opal users can schedule time off from apps to establish recurring downtimes — whether that’s for family dinners or working hours, or anything else. They also can use a more extreme version of this feature called Focus Mode, which locks you out of apps in a way that’s not cancelable.

While the company is using a VPN to make this system work, it’s being transparent and straightforward about its data collection practices.

“There is zero private browsing data that leaves your phone,” Schlenker insists. “Anything you do on your phone outside of Opal’s app stays local on your phone and is never stored on any of our servers or any other servers. That’s very important to us,” he says.

From inside Opal’s app, the company claims it only collects usability and crash information — not browsing data. And the usability data is completely anonymized for another layer of privacy. Opal also doesn’t require an email to begin using the app. It only asks for one if you choose to pay.

Image Credits: Opal

 

These core principles are also documented on Opal’s privacy page, and are why Schlenker believes his app won’t face the challenges that other screen-time apps on the App Store have experienced in the past.

As you may recall, Apple cracked down on the screen time app industry a couple of years ago — a move Apple said was focused on protecting user privacy, but has also been raised as a possible example of anticompetitive behavior. Many of the apps at the time had been using techniques Apple claimed put consumers’ privacy and security at risk, as they gave third-parties elevated access to users’ devices. This was particularly concerning because many of the impacted apps were marketed as parental control services — meaning the end users were often children.

Opal, meanwhile, is targeting adults, and perhaps teenagers, who want to develop better screen-time habits. It is not selling this as a parental control system, however.

Image Credits: Opal

At launch, Opal can block over 100 apps and sites across several categories, including Facebook, Instagram, Snapchat, TikTok, Reddit, Pinterest, YouTube, Netflix, Twitch, Gmail, Outlook, Slack, Robinhood, WhatsApp, WeChat and others, including those in the news, adult and gambling categories.

Users can choose to block the apps for short breaks — 5, 10 or 60 minutes — throughout the day. You can also set an intention and set a timer before using an app, to help you avoid the issue of losing track of time. And you can set focus timers or scheduled times to automatically shut off app usage.

You can track your progress by viewing the “time saved” and you can share your successes across social media. In time, Schlenker plans to add more of a scoring mechanism to Opal that will help you stay accountable to your original goals.

Image Credits: Opal

Though work on the app only began in 2020, Opal began attracting attention as it publicized its plans on Twitter and ran its private beta, which grew from hundreds to thousands of users this year, saving its users an average of two hours per day.

Though Schlenker had connections with many of the angel investors who have since backed Opal, he says the interest from institutional and larger investors was all inbound.

“It was not our intention to raise so much, so early,” Schlenker notes.

The funds will be used to help Opal grow its team, particularly engineering, design as well as product. The company will also soon launch a version of Opal for Chrome and later, Android, and will experiment with more social features around sharing and hosting group sessions.

The app is currently a free download on the App Store with an optional $59.99/year subscription plan.

 

#apps, #digital-wellbeing, #internet-culture, #ios-apps, #mobile, #mobile-app, #mobile-applications, #opal, #recent-funding, #screen-time, #social-media, #startups

0

This Week in Apps: TikTok viral hit breaks Spotify records, inauguration boosts news app installs, judge rules against Parler

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.

The app industry is as hot as ever, with a record 218 billion downloads and $143 billion in global consumer spend in 2020.

Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.

Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.

This week, we’re looking into how President Biden’s inauguration impacted news apps, the latest in the Parler lawsuit, and how TikTok’s app continues to shape culture, among other things.

Top Stories

Judge says Amazon doesn’t have to host Parler on AWS

logos for AWS (Amazon Web Services) and Parler

Logos for AWS (Amazon Web Services) and Parler. Image Credits: TechCrunch

U.S. District Judge Barbara Rothstein in Seattle this week ruled that Amazon won’t be required to restore access to web services to Parler. As you may recall, Parler sued Amazon for booting it from AWS’ infrastructure, effectively forcing it offline. Like Apple and Google before it, Amazon had decided that the calls for violence that were being spread on Parler violated its terms of service. It also said that Parler showed an “unwillingness and inability” to remove dangerous posts that called for the rape, torture and assassination of politicians, tech executives and many others, the AP reported.

Amazon’s decision shouldn’t have been a surprise for Parler. Amazon had reported 98 examples of Parler posts that incited violence over the past several weeks before its decision. It told Parler these were clear violations of the terms of service.

Parler’s lawsuit against Amazon, however, went on to claim breach of contract and even made antitrust allegations.

The judge shot down Parler’s claims that Amazon and Twitter were colluding over the decision to kick the app off AWS. Parler’s claims over breach of contract were denied, too, as the contract had never said Amazon had to give Parler 30 days to fix things. (Not to mention the fact that Parler breached the contract on its side, too.) It also said Parler had fallen short in demonstrating the need for an injunction to restore access to Amazon’s web services.

The ruling only blocks Parler from forcing Amazon to again host it as the lawsuit proceeds, but is not the final ruling in the overall case, which is continuing.

TikTok drives another pop song to No. 1 on Billboard charts, breaks Spotify’s record

@livbedumb♬ drivers license – Olivia Rodrigo

We already knew TikTok was playing a large role in influencing music charts and listening behavior. For example, Billboard last year noted how TikTok drove hits from Sony artists like Doja Cat (“Say So”) and 24kGoldn (“Mood”), and helped Sony discover new talent. Columbia also signed viral TikTok artists like Lil Nas X, Powfu, StaySolidRocky, Jawsh 685, Arizona Zervas and 24kGoldn. Meanwhile, Nielsen has said that no other app had helped break more songs in 2020 than TikTok.

This month, we’ve witnessed yet another example of this phenomenon. Olivia Rodrigo, the 17-year-old star of Disney+’s “High School Musical: The Musical: the Series” released her latest song, “Drivers License” on January 8. The pop ballad and breakup anthem is believed to be referencing the actress’ relationship with co-star Joshua Bassett, which gave the song even more appeal to fans.

Upon its release the song was heavily streamed by TikTok users, which helped make it an overnight sensation of sorts. According to a report by The WSJ, Billboard counted 76.1 million streams and 38,000 downloads in the U.S. during the week of its release. It also made a historic debut at No. 1 on the Hot 100, becoming the first smash hit of 2021.

On January 11, “Drivers License” broke Spotify’s record for most streams per day (for a non-holiday song) with 15.17 million global streams. On TikTok, meanwhile, the number of videos featuring the song and the views they received doubled every day, The WSJ said.

Charli D’Amelio’s dance to it on the app has now generated 5 million “Likes” across nearly 33 million views, as of the time of writing.

@charlidamelio♬ drivers license – Olivia Rodrigo

Of course, other TikTok hits have broken out in the past, too — even reaching No. 1 like “Blinding Lights” (The Weeknd) and “Mood” (24kGoldn). But the success of “Drivers License” may be in part due to the way it focuses on a subject that’s more relevant to TikTok’s young, teenage user base. It talks about first loves and being dumped for the other girl. And its title and opening refer to a time many adults have forgotten: the momentous day when you get your driver’s license. It’s highly relatable to the TikTok crowd who fully embraced it and made it a hit.

Weekly News

Platforms: Apple

  • Apple stops signing iOS 12.5, making iOS 12.5.1 the only versions of iOS available to older devices.
  • A report claims Apple’s iOS 15 update will cut support for devices with an A9 chip, like the iPhone 6, iPhone 6s Plus and the original iPhone SE.
  • New analysis estimates Apple’s upcoming iOS privacy changes will cause a roughly 7% revenue hit for Facebook in Q2. The revenue hit will continue in following quarters and will be “material.”

Platforms: Google

  • Google adds “trending” icons to the Play Store. New arrow icons appeared in the Top Charts tab, which indicate whether an app’s downloads are trending up or down, in terms of popularity. This could provide an early signal about those that may still be rising in the charts or beginning to fall out of favor, despite their current high position.
  • Google appears to be working on a Restricted Networking mode for Android 12. The mode, discovered by XDA Developers digging in the Android Open Source Project, would disable network access for all third-party apps.

Gaming

  • Goama (or Go Games) introduced a way for developers to integrate social games into their apps, which was showcased at CES. The company focuses on Asia and Latin America and has more than 15 partners, including GCash and Rappi, for digital payments and communications.
  • Fortnite maker Epic Games is getting into movies. The animated feature film Gilgamesh will use Epic’s Unreal Engine technology to tell the story of the king-turned-deity. The movie is not an in-house project, but rather is financed through Epic’s $100M MegaGrants fund.

Augmented Reality

  • Patents around Apple’s AR and VR efforts describe how a system could be identified in a way that’s similar to FaceID, then either permitted or denied the ability to change their appearance in the game.
  • Pinterest launches AR try-on for eyeshadow in its mobile app using Lens technology and ModiFace data. The app already offered AR try-on for lipsticks.

Entertainment

  • The CW app became the No. 1 app on the App Store this week, topping TikTok, Instagram and YouTube, thanks to CW’s season premieres of Batwoman, All American, Riverdale and Nancy Drew.
  • Users of podcasting app Anchor, owned by Spotify, say the app isn’t bringing them any sponsorship opportunities, as promised, beyond those from Spotify and Anchor itself.
  • YouTube launches hashtag landing pages on the web and in its mobile app. The pages are accessible when you click hashtags on YouTube, not via search, and weirdly rank the “best” videos through some inscrutable algorithm.
  • Apple’s Podcasts app adds a new editorial feature, Apple Podcasts Spotlight, meant to increase podcast listening by showcasing the best podcasts as selected by Apple editors.

E-commerce

  • WeChat facilitated 1.6 trillion yuan (close to $250 billion) in annual transactions through its “mini programs” in 2020. The figure is more than double that of 2019.

Fintech

  • Douyin, the Chinese version of TikTok, launched an e-wallet, Douyin Pay. The wallet will supplement the existing payment options, Alipay and WeChat Pay, and will help to support the Douyin app’s growing e-commerce business.
  • Neobank Monzo founder Tom Blomfield left the startup, saying he struggled during the pandemic. “I think [for] a lot of people in the world…going through a pandemic, going through lockdown and the isolation involved in that has an impact on people’s mental health,” he told TechCrunch.
  • New estimates indicate about 50% of the iPhone user base (or 507 million users) now use Apple Pay. 
  • Samsung’s newest phones drop support for MST, which emulates a mag stripe at terminals that don’t support NFC.

Social

  • Indian messaging app, StickerChat, owned by Hike, is shutting down. Founder Kavin Bharti Mittal said India will never have a homegrown messenger unless it bars Western companies from its market. Hike pivoted this month to virtual social apps, Vibe and Rush, which it believes have more potential.
  • Instagram head Adam Mosseri, in a Verge podcast, said he’s not happy with Reels so far, and how he feels most people probably don’t understand the difference between Instagram video and IGTV. He says the social network needs to simplify and consolidate ideas.
  • Facebook and Instagram improve their accessibility features. The apps’ AI-generated image captions now offer far more details about who or what is in the photos, thanks to improvements in image recognition systems.
  • TikTok launches a Q&A feature that lets creators respond to fan questions using text or videos. The feature, rolled out to select creators with more than 10,000 followers, makes it easier to see all the questions in one place.

Health & Fitness

  • Health and fitness app spending jumped 70% last year in Europe to record $544 million, a Sensor Tower report says. The year-over-year increase is far larger than 2019, when growth was just 37.2%. COVID-19 played a large role in this shift as people turned to fitness apps instead of gyms to stay in shape.

Government & Policy

  • Biden’s inauguration boosted installs of U.S. news apps up to 170%, Sensor Tower reported. CNN was the biggest mover, climbing 530 positions to reach No. 41 on the App Store, and up 170% in terms of downloads. News Break was the second highest, climbing 13 positions to No. 65. Right-wing outlet Newsmax climbed 43 spots to reach No. 108. In 2020, the top news apps were: News Break (23.7 million installs); SmartNews (9 million); CNN (5 million); and Fox News (4 million). This month, however, News Break saw 1.2 million installs, followed by Newsmax with about 863,000 installs, the report said.
  • Ireland’s Data Protection Commission (DPC) sent a draft decision to fellow EU Data Protection Authorities over the WhatsApp-Facebook data sharing policy. This means a decision on the matter is coming closer to a resolution in terms of what standards of transparency is required by WhatsApp.
  • German app developer Florian Mueller of FOSS Patents filed a complaint with the EU, U.S. DOJ and other antitrust watchdogs around the world over Apple and Google’s rejection of his COVID-related mobile game. Both stores had policies to only approve official COVID-19 apps from health authorities. Mueller renamed the game Viral Days and removed references to the novel coronavirus to get the app approved. However, he still feels the stores’ rules are holding back innovation.

Productivity

  • Basecamp’s Hey, which famously fought back against Apple’s App Store rules over IAP last year, has launched a business-focused platform, Hey for Work, expected to be public in Q1. The app has more App Store ratings than rival Superhuman, a report found. Currently, Hey has a 4.7-star rating across 3.3K reviews; Superhuman has 3.9 rating across only 274 reviews.

Trends

  • Baby boomers are increasingly using apps. Baby boomers/Gen Xers in the U.S. spent 30% more time year-over-year in their most used apps, App Annie reports. That’s a larger increase than either Millennials or Gen Z, at 18% and 16%, respectively.

Funding and M&A

  • Curtsy, a clothing resale app for Gen Z women, raised an $11 million Series A led by Index Ventures. The app tackles some of the problems with online resale by sending shipping supplies and labels to sellers, and by making the marketplace accessible to new and casual sellers.
  • Storytelling platform Wattpad acquired by South Korea’s Naver for $600 million. The reading apps whose stories have turned into book and Netflix hits will be incorporated into Naver’s publishing platform Webtoon.
  • On-demand delivery app Glovo partnered with Swiss-based real estate firm, Stoneweg, which is investing €100 million in building and refurbishing real estate in key markets to build out Glovo’s network of “dark stores.”
  • Pocket Casts app is up for sale. The podcast app was acquired nearly three years ago by a public radio consortium of top podcast producers (NPR, WNYC Studios, WBEZ Chicago and This American Life). The owners have now agreed to sell the app, which posted a net loss in 2020. (NPR’s share of the loss was over $800,000.)
  • Travel app Maps.me raised $50 million in a round led by Alameda Research. The funding will go toward the launch of a multi-currency wallet. Cryptocurrency lender Genesis Capital and institutional cryptocurrency firm CMS Holdings also participated in the round, Coindesk reported.
  • Bangalore-based hyperlocal delivery app Dunzo raised $40 million in a round that included investment from Google, Lightbox, Evolvence, Hana Financial Investment, LGT Lightstone Aspada and Alteria.
  • London-based food delivery app Deliveroo raised $180 million in new funding from existing investors, led by Durable Capital Partners and Fidelity Management, valuing the business at more than $7 billion.
  • Dating Group acquired Swiss startup Once, a dating app that sends one match per day, for $18 million.

Downloads

Bodyguard

Image Credits: Bodyguard

A French content moderation app called Bodyguard, detailed here by TechCrunch, has brought its service to the English-speaking market. The app allows you to choose the level of content moderation you want to see on top social networks, like Twitter, YouTube, Instagram and Twitch. You can choose to hide toxic content across a range of categories, like insults, body shaming, moral harassment, sexual harassment, racism and homophobia and indicate whether the content is a low or high priority to block.

Beeper

Image Credits: Beeper

Pebble’s founder and current YC Partner Eric Migicovsky has launched a new app, Beeper, that aims to centralize in one interface 15 different chat apps, including iMessage. The app relies on an open-source federated, encrypted messaging protocol called Matrix that uses “bridges” to connect to the various networks to move the messages. However, iMessage support is more wonky, as the company actually ships you an old iPhone to make the connection to the network. But this system allows you to access Beeper on non-Apple devices, the company says. The app is slowly onboarding new users due to initial demand. The app works across MacOS, Windows, Linux‍, iOS and Android and charges $10/mo for the service.

 

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0

Amazon’s Ring Neighbors app exposed users’ precise locations and home addresses

A security flaw in Ring’s Neighbors app was exposing the precise locations and home addresses of users who had posted to the app.

Ring, the video doorbell and home security startup acquired by Amazon for $1 billion, launched Neighbors in 2018 as a breakaway feature in its own standalone app. Neighbors is one of several neighborhood watch apps, like Nextdoor and Citizen, that lets users anonymously alert nearby residents to crime and public-safety issues.

While users’ posts are public, the app doesn’t display names or precise locations — though most include video taken by Ring doorbells and security cameras. The bug made it possible to retrieve the location data on users who posted to the app, including those who are reporting crimes.

But the exposed data wasn’t visible to anyone using the app. Rather, the bug was retrieving hidden data, including the user’s latitude and longitude and their home address, from Ring’s servers.

Another problem was that every post was tied to a unique number generated by the server that incremented by one each time a user created a new post. Although the number was hidden from view to the app user, the sequential post number made it easy to enumerate the location data from previous posts — even from users who aren’t geographically nearby.

Ring Neighbors app (left), and the data it was pulling in, including location data (right). (Image: TechCrunch)

The Neighbors app appeared to have about 4 million posts by the end of 2020.

Ring said it had fixed the issue.

“At Ring, we take customer privacy and security extremely seriously. We fixed this issue soon after we became aware of it. We have not identified any evidence of this information being accessed or used maliciously,” said Ring spokesperson Yassi Shahmiri.

Last year Gizmodo found a similar bug in the Neighbors app that revealed hidden location data, allowing them to map out thousands of Ring users across the United States.

Ring currently faces a class-action suit by dozens of people who say they were subjected to death threats and racial slurs after their Ring smart cameras were hacked. In response to the hacks, Ring put much of the blame on users for not using “best practices” like two-factor authentication, which makes it harder for hackers to access a user’s account with the user’s password.

After it emerged that hackers were reportedly creating tools to break into Ring accounts and over 1,500 user account passwords were found on the dark web, Ring made two-factor authentication mandatory for every user.

The smart tech maker has also faced increasing criticism from civil rights groups and lawmakers for its cozy relationship with hundreds of U.S. police departments that have partnered with Ring for access to homeowners’ doorbell camera footage.

#amazon, #hardware, #mobile-app, #mobile-software, #multi-factor-authentication, #neighbors, #privacy, #ring, #security, #smart-doorbell, #technology

0

App stores saw record 218 billion downloads in 2020, consumer spend of $143 billion

Mobile adoption continued to grow in 2020, in part due to the market forces of the COVID-19 pandemic. According to App Annie’s annual “State of Mobile” industry report, mobile app downloads grew by 7% year-over-year to a record 218 billion in 2020. Meanwhile, consumer spending grew by 20% to also hit a new milestone of $143 billion, led by markets that included China, the United States, Japan, South Korea and the United Kingdom.

Consumers also spent 3.5 trillion minutes using apps on Android devices alone, the report found.

In another shift, app usage in the U.S. surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours on their mobile device.

The increase in time spent is a trend that’s not unique to the U.S., but can be seen across several other countries, including both developing mobile markets like Indonesia, Brazil and India, as well as places like China, Japan, South Korea, the U.K., Germany, France and others.

The trend isn’t isolated to any one demographic, either, but is seen across age groups. In the U.S., for example, Gen Z, millennials and Gen X/Baby Boomers spent 16%, 18% and 30% more time in their most-used apps year-over-year, respectively. However, what those favorite apps looked like was very different.

For Gen Z in the U.S., top apps on Android phones included Snapchat, Twitch, TikTok, Roblox and Spotify.

Millennials favored Discord, LinkedIn, PayPal, Pandora and Amazon Music.

And Gen X/Baby Boomers used Ring, Nextdoor, The Weather Channel, Kindle and ColorNote Notepad Notes.

The pandemic didn’t necessarily change how consumers were using apps in 2020, but rather accelerated mobile adoption by two to three years’ time, the report found.

Investors were also eager to fuel mobile businesses as a result, pouring $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year. According to Crunchbase data, 26% of total global funding dollars in 2020 went to businesses that included a mobile solution.

From 2016 to 2020, global funding to mobile technology companies more than doubled compared with the previous five years, and was led by financial services, transportation, commerce and shopping.

Mobile gaming adoption also continued to grow in 2020. Casual games dominated the market in terms of downloads (78%), but Core games accounted for 66% of games’ consumer spend and 55% of the time spent.

With many stuck inside due to COVID-19 lockdowns and quarantines, mobile games that offered social interaction boomed. Among Us, for example, became a breakout game in several markets in 2020, including the U.S.

Other app categories saw sizable increases over the past year, as well.

Time spent in Finance apps in 2020 was up 45% worldwide, outside of China, and participation in the stock market grew 55% on mobile, thanks to apps like Robinhood in the U.S. and others worldwide, that democratized investing and trading.

TikTok had a big year, too.

The app saw incredible 325% year-over-year growth, despite a ban in India, and ranked in the top five apps by time spent. The average monthly time spent per user also grew faster than nearly every other app analyzed, including 65% in the U.S. and 80% in the U.K., surpassing Facebook. TikTok is now on track to hit 1.2 billion active users in 2021, App Annie forecasts.

Other video services boomed in 2020, thanks to a combination of new market entrants and a lot of time spent at home. Consumers spent 40% more hours streaming on mobile devices, with time spent in streaming apps peaking in the second quarter in the west as the pandemic forced people inside.

YouTube benefitted from this trend, as it became the No. 1 streaming app by time spent among all markets analyzed except China. The time spent in YouTube is up to 6x that of the next closet app at 38 hours per month.

Of course, another big story for 2020 was the rise of e-commerce amid the pandemic. This made the past year the biggest ever for mobile shopping, with an over 30% increase in time spent in Shopping apps, as measured on Android phones outside of China.

Mobile commerce, however, looked less traditional in 2020.

Social shopping was a big trend, with global downloads of Pinterest and Instagram growing 50% and 20% year-over-year, respectively.

Livestreaming shopping grew, too, led by China. Downloads of live shopping TaoBao Live in China, Grip in South Korea and NTWRK in the U.S. grew 100%, 245% and 85%, respectively. NTWRK doubled in size last year, and now others are entering the space as well — including TikTok, to some extent.

The pandemic also prompted increased usage of mobile ordering apps. In the U.S., Argentina, the U.K., Indonesia and Russia, the app grew by 60%, 65%, 70%, 80% and 105%, respectively, in Q4.

Business apps, like Zoom and Google Meet among others, grew 275% in Q4, for example, as remote work and sometimes school, continued.

The analysis additionally included lists of the top apps by downloads, spending and monthly active users (MAUs).

Although TikTok had been topping year-end charts, Facebook continued to beat it in terms of MAUs. Facebook-owned apps controlled the top charts by MAUs, with Facebook at No. 1 followed by WhatsApp, Messenger and Instagram.

TikTok, however, had more downloads than Facebook and ranked No. 2 by consumer spending, behind Tinder.

The full report is available only as an online interactive experience this year, not a download. The report largely uses data from both the iOS App Store and Google Play, except where otherwise noted.

#amazon, #android, #app-annie, #apps, #argentina, #brazil, #china, #computing, #e-commerce, #facebook, #financial-services, #france, #freeware, #germany, #google, #india, #indonesia, #instagram, #japan, #kindle, #linkedin, #messenger, #mobile-app, #mobile-applications, #mobile-commerce, #mobile-device, #mobile-devices, #mobile-technology, #operating-systems, #pandora, #paypal, #pinterest, #roblox, #russia, #snapchat, #social-media, #software, #south-korea, #spotify, #the-weather-channel, #tiktok, #twitch, #united-kingdom, #united-states, #video-services

0

This Week in Apps: Apple bans party app, China loses 39K iOS games, TikTok births a ‘Ratatousical’

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.

The app industry is as hot as ever, with a record 204 billion total downloads and $120 billion in global consumer spend in 2019. Not including Chinese third-party app stores, iOS and Android users in 2020 downloaded 130 billion apps and spent a record $112 billion. In 2019, people spent three hours and 40 minutes per day using apps, rivaling TV.

Due to COVID-19, time spent in apps jumped 25% year-over-year on Android. Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

This week (after a week off for the holidays), we’re taking a look at holiday app store spending, how the Chinese gaming licensing rules have impacted the App Store, Apple’s move to ban a party app that could have helped spread COVID, and the collaborative musical created by TikTok users, among other things.

Top Stories

Christmas Day app spending grows 35% year-over-year

Global app spending didn’t seem to be impacted by the pandemic in 2020, according to data from Sensor Tower. The firm reports that consumers spent $407.6 million in apps from the iOS App Store and Google Play on Christmas Day, 34.5% from the $303 million spent in 2019. The majority of the spending was on mobile games, up 27% year-over-year to $295.6 million. Tencent’s Honor of Kings led the games category, while TikTok led non-game apps with $4.7 million in spending on Christmas Day.

Image Credits: Sensor Tower

As in prior years, Apple accounted for the majority of the spending, or 68.4% ($278.6M) vs Google Play’s $129M. The spending was led by the U.S., who accounted for ~$130 million of the total

Apple takes a stand on pandemic parties

Apple’s App Store Review guidelines don’t specifically detail how the company will handle apps that could contribute to the spread of COVID-19, but Apple found a way to draw the line when it came to a social app that encouraged unsafe gatherings. This past week, Apple banned the app Vybe Together, which had allowed people to locate “secret” indoor house parties in their area, sometimes including those held in violation of state guidelines.

NYT reporter Taylor Lorenz first called attention to the problem with a tweet. The app had been posting to TikTok to gain attention, but its account has since been removed. Following its removal, the company defended itself by saying that it was only meant for small get-togethers and the founder lamented being “canceled by the liberal media.”

There’s no good defense, really, for the unnecessary and ill-timed promotion of an app that encouraged people from different households to gather, which spreads COVID. And what the founder seemed to not understand, by nature of his recent tweets and statements on the app’s website, is that many cities and states also already prohibit small private gatherings of varying degrees, including those he believes are fine, like small parties in folks’ “own apartments with people in your area.”

The U.S. is coping with 346,000 COVID deaths, and in New York, where the app was promoting NYE parties, 74% of all COVID-19 cases from Sept.-Nov. 2020 have been linked to private gatherings.

The media may have reported on what the app was doing, but ultimately the decision to “cancel” it was Apple’s. And it was the correct one.

Apple removes 39K games from its China App Store.

Apple on Thursday, Dec. 31, 2020 removed 39,000+ games from China App Store. This was the biggest removal of games in a single day, Reuters reported, citing data from Qimai.

iOS games have long been required to obtain a Chinese gaming license in order to operate in the country, but Apple skirted this rule for years by hosting unlicensed titles even as Android app stores complied. Apple began to enforce the rule in 2020 and gave publishers a Dec. 31, 2020 deadline to obtain the license — a process that can be tedious and time-consuming.

Clearly, a large number of publishers were not able to meet the deadline. Included in the new sweep were Ubisoft’s Assassin’s Creed Identity and NBA 2K20. Qimai says only only 74 of the top 1,500 paid games remained following the removals. To date, Apple purged more than 46,000 titles from the China App Store, the report said.

TikTok births a “Ratatousical”

The TikTok musical version of Ratatouille has become a real thing. The pandemic forced a lot of creative types out of work in 2020, leading them to find new ways to express themselves online. On TikTok, this collective pent-up energy turned into a large-scale collaborative event: a musical version of Disney’s Ratatouille. (Or Ratatousical, as it was nicknamed.) TikTokers composed music, wrote lyrics and dialogue, choreographed dances, designed costumes, sets and more, as they worked together through the app.

Surprisingly, Disney is allowing a charity version of this collaboration to become a real event without any interference or lawsuits. The Ratatouille musical live-streamed on Jan. 1 at 7 p.m. Eastern, and will be available via video-on-demand through Jan. 4, for a minimum $5 donation to The Actors Fund.

The musical itself was lighthearted fun for a younger, Gen Z crowd. It also cleverly incorporated actual TikTok videos that featured the app’s well-known visual effects — like cloning yourself or the flashing colored lights typically associated with TikTok’s “you think you can hurt me” meme, for example. That made it more accessible and familiar to kids who had spent the past year being entertained via the internet.

TikTok users, of course, aren’t the only ones designing, creating and editing productions through remote and collaborative processes in 2020 — Hollywood itself has had to reorient itself for remote work at a much larger scale. TikTok was simply the platform of choice for theater kids looking for something to do.

It will be interesting to see if the TikTok-based collaborative process that birthed this musical ultimately becomes a one-off event that arose from the pandemic’s impacts — including the ability for many creative people to devote time and energy on side projects, for example, due to shuttered productions and stay-at-home orders. Or perhaps in-app collaborations have a real future? Time will tell.

TikTok has already proven it can drive the music charts, fashion trends, and app downloads, so it can probably generate an audience for this production, as well. But the cynic may wonder if such an event would have been as popular and buzzworthy had it been some entirely original production, rather than one based on already popular and beloved Disney IP.  But you may as well watch — it’s not like you have any other plans these days.

Weekly News

Platforms

Gaming

  • Samsung teams up with Epic Games on Apple battle over Fortnite. Samsung and Epic Games worked together on the “Free Fortnite” marketing campaign, which recently involving sending packages to influencers that contained a Free Fortnite bomber jacket and Samsung Galaxy Tab S7. Fortnite was the Samsung Galaxy Store game of the year in 2020, and the store also distributes the Epic Games app which distributes the Fortnite updates. This is an odd move as Epic alleges the app stores leverage their power to engage in monopolistic practices, but this makes it clear that Samsung is offering them distribution. Apple has the right to set its own pricing for its services (and it recently lowered commissions for small businesses, too). But even if Epic Games is not the knight in shining armor one would hope for, its lawsuit could help set precedent. And regulators may still decide one day that Apple can’t dictate rules about how businesses operate outside its app store — meaning, they should have the right to collect their own payments, for example.

Augmented Reality

Image Credits: The New York Times

  • The New York Times gets into AR gaming. The media company has experimented with augmented reality as a way to augment storytelling both in its app and through other efforts on social media. But it has now taken AR into the world of gaming with an AR-enabled crossword puzzle where you swipe to rotate broken pieces floating above the puzzle to find clues.

Social & Photos

Telegram photo by Jakub Porzycki/NurPhoto via Getty Images

  • Telegram begins to make money. The messaging app, now nearing 500 million users, will introduce an ad platform for its public one-to-many channels that is “user-friendly” and “respects privacy.” The company says it needs to generate revenue to cover the costs of server and traffic. Telegram earlier abandoned a blockchain token project due to regulatory issues.
  • Mr. Beast announces the second annual “Finger on the App” challenge on Feb. 19. The game doles out $100,000 to whoever can keep their finger on their smartphone the longest, via an app designed for this purpose. Last year, it was a four-way tie after 70 hours, and the prize money was divided. The new app introduces in-app challenges to dissuade cheating. YouTuber Mr. Beast rose to fame for his philanthropic-based viral videos and stunts. He has made sizable donations to people in need and those impacted by the pandemic. But this year, the otherwise silly game has a darker tone as it involves competitors who will likely be in more desperate situations.
  • Bumble uproar over indoor bikini and bra photos. The dating app found itself in the middle of a small controversy this week when a woman who wanted to pose in her bra had her photos taken down. The company said its existing policy prohibits things like shirtless bathroom mirror selfies and indoor photos of people wearing swimsuits and underwear. Bumble’s policies were crafted in response to user data and feedback, but may also help to prevent adult sites from spamming with fake profiles. However, there’s still something weird about an app that markets itself as female-friendly telling a woman to go put some clothes on.
  • ByteDance filings reveal TikTok U.K. business recorded a $119.5 million loss over 2019. The losses were driven by advertising and marketing expenses, indicating the app is still very much in a growth mode.
  • TikTok launches its first personalized annual recap feature. The company “year on TikTok” in-app experience joins other personalized wrap-ups like the Top Nine for Instagram or Spotify’s Wrapped. It also introduces a floating, tappable button to connect users to the experience. This could pave way for other sorts of mini-applications in the future.
  • Clubhouse power users invited to special club. A select group of creators inside the already invite-only audio conversations app have now been given exclusive access to tools and private meetings with Clubhouse leadership and influencers. In one meeting, the creators discussed monetization strategies. The app grew to popularity amid the pandemic as people have been prevented from typical forms of networking, but it’s also struggled with moderation as conversations go off the rails. Today, Clubhouse also hosts many adult topics, as well, which would give the app a 17+ rating if it were actually submitted to the App Store instead of being in a private beta.

Streaming

  • HBO Max’s mobile app set a single-day download record following the release of “Wonder Woman 1984.” During the release weekend (Fri.-Sun.) the app saw 554K downloads, including 244K downloads on Sunday alone, reported Apptopia. The firm estimates the app now has just under 12M mobile users.

Health & Fitness

Government & Policy

Security & Privacy

Funding and M&A

Image Credits: Tappity

Downloads

Yayzy

Image Credits: Yayzy

This U.K. startup’s new app will calculate the environmental impact of what you buy using payment data via Open Banking standards. You you can use this information to adjust your spending or buy offsets in-app in order to become carbon neutral. iOS only.

Waterscope

Image Credits: Iconfactory

The popular app maker Iconfactory released a new app, Waterscope, that is a weather app more specifically designed to provide users with information on water conditions. Creator Craig Hockenberry explains the app is something he largely built for himself, an ocean swimmer often in need of information about the tides, wave heights, water temperature, wind speed, air temperature, forecasts and more. The app could be useful to those who live around the water, whether they’re swimming, fishing, boating or anything else. iOS only.

Run Boggo Run

Image Credits: BuzzFeed

This endless runner is BuzzFeed’s first mobile game, which makes it worth noting if not exactly recommending. The mental health-themed game, inspired by BuzzFeed’s animated series The Land of Boggs, was created by BuzzFeed Animation Studios. In the game, characters try to avoid things like stress monsters and gremlins, which is a humorous take on the anxieties of 2020. However, early user reviews indicate the game’s controls are too difficult and complain the game is too hard to be fun. How stressful! $0.99 on iOS and Android.

Enso

A new meditation game Enso promises to help users relax, meditate or fall asleep faster using gameplay that involves soothing visuals and sounds, composed by A.I. The app consists of 5-minute journeys where users concentrate on a task while guiding their movements and breath to achieve their goals. iOS and Android.

Portal

Image Credits: Portal

Not Facebook’s Portal! This sleep and relaxation-focused app, also called Portal, has been updated with Apple’s new privacy measures in mind. The company announced in December it will not collect user data from its app, and will now no longer use any in-app analytics tracking. The app also never required a login or collected personal information, and didn’t include third-party ads and ad trackers.

That’s resulted in an App Store rare find:

How refreshing.

The Portal app is a free download and offers a $35 per year membership for those who want access to the full content library.

#android, #android-apps, #app-stores, #app-store, #apple, #apps, #developers, #google, #google-play, #ios-app-store, #ios-apps, #media, #mobile-app, #mobile-applications, #samsung, #this-week-in-apps, #tiktok

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Marissa Mayer’s startup launches its first official product, Sunshine Contacts

Former Yahoo CEO and early Google employee Marissa Mayer’s startup Lumi Labs is today rebranding to Sunshine and releasing its first official product. Its new app, Sunshine Contacts, aims to be a better tool for organizing, updating and sharing contact information with others. In time, the company envisions a portfolio of consumer-facing applications that simplify common tasks in areas like events, organization, family sharing, scheduling and more.

Founded in 2018 by Mayer and fellow Yahoo and Google vet Enrique Muñoz Torres, Lumi Labs has been focused on using sophisticated technologies, like A.I., to improve the common applications people use every day.

Or, as Mayer puts it, “if technology can drive a car, how come it can’t just organize my contacts, make scheduling easier or do some things that seem a lot more straightforward?” She says the goal with Lumi Labs — or now Sunshine, as it’s called — is to make those everyday apps better and more frictionless.

The company last year released a small experiment that hinted at what was to come with Holiday Helper, a desktop app that helped users more easily put together their holiday mailing list.

That product was not fully fleshed out, however, and Mayer today characterizes it as more of an exercise or a warm up for the Sunshine team.

Image Credits: Sunshine

With the launch of Sunshine Contacts, the company is moving closer towards its goal of using modern technologies to improve mundane tasks.

The new app, at first glance, seems not unlike those introduced in years past with the similar goal of better organizing and updating a user’s contacts, like Mingle, Vignette, Humin, FullContact, Bump, CardFlick, Hashable, My Name is E, CardMunch, Brewster, or any of dozens of startups that once aimed to kill the business card or auto-update your address book.

While most of those early efforts are no more, alternative apps like Cardhop from Flexibits, for example, are still able to attract a loyal user base looking for an expanded feature and more improvements over built-in solutions, like Apple or Google’s own address books, for instance.

Sunshine Contacts’ approach to the market, meanwhile, isn’t just to attract users interested in improved functionality, but to eventually offer a suite of consumer services under the Sunshine brand.

Image Credits: Sunshine

The app itself seems a little underwhelming in terms of its design, a callback perhaps to the Google aesthetic of things that work, but aren’t very pretty.

Sunshine Contacts works by pulling in data, with permission, from your iPhone contacts and from Google Contacts. In then tries to expand upon the basic information these imports offer by identifying your contact’s place of business, if not available, finding their LinkedIn profile, autocompleting missing information, looking up addresses, adding profile pictures, analyzing phone numbers to label them as work or cell, for example, and more. The app can also help to deduplicate address with merges.

Image Credits: Sunshine

If you additionally give Sunshine Contacts access to your Gmail, it can scan the email signature lines in your inbox to further complete the address fields.

This, of course, isn’t a new concept. FullContact did this in years past, as did smaller startups. Services like Evercontact or SigParser offer similar solutions today. Meanwhile, apps like Rapportive popularized the idea of pulling in external data found on the web to present a more detailed view of your email contacts. (The founder has since moved on to expand upon that original concept with Superhuman, a full email client with tons of other bells and whistles.)

When reaching out to a contact, Sunshine Contacts works a little like a personal CRM, by offering you useful context about your relationship, including your most recent email correspondence. You can also share your contact information easily with other Sunshine users by way of its proximity detection data, but this would only be useful if the app got critical mass.

Image Credits: Sunshine

Given that Sunshine Contact’s feature set is not exactly breaking new ground, Sunshine Contacts will need to try to impress on how well it’s able to perform the tasks at hand.

“I think that the artificial intelligence that we’ve deployed in the app really comes through when you look at the quality,” explains Mayer. For example, she says, other apps’ approach to deduplicating contacts is often fairly basic — only recognizing that there were two “Adam Smiths,” but not digging into the details to realize they were different people.

“They don’t take a confidence interval and signal and evidence-based approach,” Mayer says. “So I think you’ll see the A.I. in the in the quality of the merges, the quality of things like name completion, and nickname identification. We’ve done a bunch of things that I think are quite smart and are better than some of the other things that we’ve seen. I also think that our integration with location is particularly innovative,” she adds.

That is, Sunshine Contacts can access a user’s location — again, with permission — to make further inferences about who a user is spending time with more frequently or to make exchanging contacts between two Sunshine Contacts users easier when they’re meeting in person.

Image Credits: Sunshine

But with all the app’s requests for user data — address books, email integration, location data — Sunshine has an uphill battle in terms of gaining user trust after years of being burned by tech companies that promised conveniences only to gather large data stores of personal data for more nefarious purposes than just making life easier.

To address this issue, Sunshine is offering a privacy pledge where it commits to data security practices and promises to never sell user data.

“We take a very strong stance that this data is not and will never be for sale in any shape or form, says Torres. “So, you’re giving us the data for the purpose of making your product experience essentially better and that is the only purpose that we’re going to be using it for,” he continues. “We don’t sell it in aggregate form and individual forum we don’t target advertising based on it. In fact we don’t have any advertising as part of the app,” Torres notes.

Users can also opt in only to the features they want to use. If they don’t want to share location, for instance, they can simply deny the permission.

Instead, Sunshine’s business model will be a direct-to-consumer freemium model, though for now the Sunshine Contacts app is fully free. As the company rolls out additional offerings in the suite, it will opt to monetize each app in the way that’s most suitable — for instance, by making some basic functionality free, then offering paid upgrades to a larger set of features.

The startup raised a $20M seed round in May 2020 from inside and outside investors, including Felicis Ventures, Unusual Ventures, WIN Ventures, as well as numerous angel investors.

The app is launching first on iOS (iOS 11 or higher) on an invite-only basis in the U.S. A web version will later follow as will support for international markets.

#apps, #artificial-intelligence, #contacts, #crm, #gmail, #google, #ios-apps, #lumi-labs, #marissa-mayer, #mobile, #mobile-app, #startups, #sunshine, #yahoo

0

Facebook steps into cloud gaming — and another feud with Apple

Facebook will soon be the latest tech giant to enter the world of cloud gaming. Their approach is different than what Microsoft or Google has built but Facebook highlights a shared central challenge: dealing with Apple.

Facebook is not building a console gaming competitor to compete with Stadia or xCloud, instead the focus is wholly on mobile games. Why cloud stream mobile games that your device is already capable of running locally? Facebook is aiming to get users into games more quickly and put less friction between a user seeing an advertisement for a game and actually playing it themselves. Users can quickly tap into the title without downloading anything and if they eventually opt to download the title from a mobile app store, they’ll be able to pick up where they left off.

Facebook’s service will launch on the desktop web and Android, but not iOS due to what Facebook frames as usability restrictions outlined in Apple’s App Store terms and conditions.

With the new platform, users will  be able to start playing mobile games directly from Facebook ads. Image via Facebook.

While Apple has suffered an onslaught of criticism in 2020 from developers of major apps like Spotify, Tinder and Fortnite for how much money they take as a cut from revenues of apps downloaded from the App Store, the plights of companies aiming to build cloud gaming platforms have been more nuanced and are tied to how those platforms are fundamentally allowed to operate on Apple devices.

Apple was initially slow to provide a path forward for cloud gaming apps from Google and Microsoft, which had previously been outlawed on the App Store. The iPhone maker recently updated its policies to allow these apps to exist, but in a more convoluted capacity than the platform makers had hoped, forcing them to first send users to the App Store before being able to cloud stream a gaming title on their platform.

For a user downloading a lengthy single-player console epic, the short pitstop is an inconvenience, but long-time Facebook gaming exec Jason Rubin says that the stipulations are a non-starter for what Facebook’s platform envisions, a way to start playing mobile games immediately without downloading anything.

“It’s a sequence of hurdles that altogether make a bad consumer experience,” Rubin tells TechCrunch.

Apple tells TechCrunch that they have continued to engage with Facebook on bringing its gaming efforts under its guidelines and that platforms can reach iOS by either submitting each individual game to the App Store for review or operating their service on Safari.

In terms of building the new platform onto the mobile web, Rubin says that without being able to point users of their iOS app to browser-based experiences, as current rules forbid, Facebook doesn’t see pushing its billions of users to accessing the service primarily from a browser as a reasonable alternative. In a Zoom call, Rubin demoes how this  could operate on iOS, with users tapping an advertisement inside the app and being redirected to a game experience in mobile Safari.

“But if I click on that, I can’t go to the web. Apple says, ‘No, no, no, no, no, you can’t do that,’ Rubin tells us. “Apple may say that it’s a free and open web, but what you can actually build on that web is dictated by what they decide to put in their core functionality.”

Facebook VP of Play Jason Rubin. Image via Facebook.

Rubin, who co-founded the game development studio Naughty Dog in 1994 before it was acquired by Sony in 2001, has been at Facebook since he joined Oculus months after its 2014 acquisition was announced. Rubin had previously been tasked with managing the games ecosystem for its virtual reality headsets, this year he was put in charge of the company’s gaming initiatives across their core family of apps as the company’s VP of Play.

Rubin, well familiar with game developer/platform skirmishes, was quick to distinguish the bone Facebook had to pick with Apple and complaints from those like Epic Games which sued Apple this summer.

“I do want to put a pin in the fact that we’re giving Google 30% [on Android]. The Apple issue is not about money,” Rubin tells TechCrunch. “We can talk about whether or not it’s fair that Google takes that 30%. But we would be willing to give Apple the 30% right now, if they would just let consumers have the opportunity to do what we’re offering here.”

Facebook is notably also taking a 30% cut of transaction within these games, even as Facebook’s executive team has taken its own shots at Apple’s steep revenue fee in the past, most recently criticizing how Apple’s App Store model was hurting small businesses during the pandemic. This saga eventually led to Apple announcing that it would withhold its cut through the end of the year for ticket sales of small businesses hosting online events.

Apple’s reticence to allow major gaming platforms a path towards independently serving up games to consumers underscores the significant portion of App Store revenues that could be eliminated by a consumer shift towards these cloud platforms. Apple earned around $50 billion from the App Store last year, CNBC estimates, and gaming has long been their most profitable vertical.

Though Facebook is framing this as an uphill battle against a major platform for the good of the gamer, this is hardly a battle between two underdogs. Facebook pulled in nearly $70 billion in ad revenues last year and improving their offerings for mobile game studios could be a meaningful step towards increasing that number, something Apple’s App Store rules threaten.

For the time being, Facebook is keeping this launch pretty conservative. There are just 5-10 titles that are going to be available at launch, Rubin says. Facebook is rolling out access to the new service, which is free, this week across a handful of states in America, including California, Texas, Massachusetts, New York, New Jersey, Connecticut, Rhode Island, Delaware, Pennsylvania, Maryland, Washington, D.C., Virginia and West Virginia. The hodge-podge nature of the geographic rollout is owed to the technical limitations of cloud-gaming– people have to be close to data centers where the service has rolled out in order to have a usable experience. Facebook is aiming to scale to the rest of the U.S. in the coming months, they say.

#america, #android, #app-store, #california, #cloud-gaming, #computing, #connecticut, #delaware, #epic-games, #executive, #facebook, #google, #iphone, #jason-rubin, #maryland, #massachusetts, #microsoft, #mobile-app, #mobile-game, #new-jersey, #new-york, #operating-systems, #pennsylvania, #rhode-island, #software, #sony, #spotify, #tc, #texas, #tinder, #united-states, #virginia, #virtual-reality, #vp, #washington-d-c, #web-browser, #xcloud

0

This Week in Apps: Apple’s big event, lidar comes to iPhone, Android gets a new IDE

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

Top Story

Apple introduces four new iPhones (and more)

Apple hosted its iPhone event this week, where it introduced the new iPhone 12… and the iPhone 12 mini, the iPhone 12 Pro and the iPhone 12 Pro Max — effectively plugging all the holes in the market. With the release of the four new iPhones, app developers will have a range of devices to build for, from small to very large — the 12 Pro Max, for example, introduces the iPhone’s biggest-ever screen and the highest resolution, at nearly 3.5M pixels.

It also, of course, includes serious camera improvements, from a redesign of the three-lens system to including a new deeper telephoto camera, now a 65 mm-equivalent instead of 52 mm, as on previous models. There’s also an improved wide-angle lens, larger sensor, the addition of sensor-level image stabilization and a revamped Night Mode. Photographers will appreciate the new Apple ProRAW format, as well. (More on that here).

The iPhone 12 mini, meanwhile, aims to serve the customer base that prefers a smaller phone, like the iPhone SE, but without sacrificing functionality.

All the devices share some key features, including 5G connectivity, the new MagSafe connector for wireless charging and snap-on magnetic accessories, OLED displays and the A14 chip. They also have a more classic look, with straight edges that allow for additional antennas, providing next-gen wireless connectivity.

One of the bigger differences, however, between the Pro models and the regular iPhone 12 is the addition of the LiDAR Scanner, which is also found in the latest iPad Pro. The scanner measures how long it takes for light to reach an object and reflect back. The new depth-sensing technology has big implications for AR, as it allows augmented reality objects to interact with objects in the real world. AR apps will be more user-friendly, too, as they won’t need to first scan the room to place the AR object in the real world. It can be placed instantly.

Apple is leveraging the sensor for the iPhone 12 Pro camera to offer up to 6x faster focus in low-light conditions. Developers, meanwhile, can leverage lidar for use cases like AR-enabled games that work in the real world, social media (like Snapchat’s new lidar-powered Lens), home design and improvement apps involving room scans, spatial layout planning (like JigSpace), better AR shopping experiences and more.

The company also announced an affordable version of its HomePod smart speaker, the $99 HomePod Mini. The item works best for those fully locked inside the Apple universe, as it will stream a handful of music services, but not one of the most popular — Spotify. However, Apple also introduced a nifty feature for the HomePod devices, Intercom, which lets you send announcements across the speakers. While Apple and Google have offered a similar feature for their smart speakers, Intercom also works across other Apple devices, including iPhone, iPod, AirPods and even CarPlay. (What, no Mac?)

If Apple isn’t too late to capture smart speaker market share, the new speaker could see more users adopting smart home devices they can voice control through the HomePod Mini.

During the event, Apple also subtly snubbed its nose at Epic’s Fortnite with the announcement that
League of Legends: Wild Rift would be coming to iPhone 12 to take advantage of its new 5G capabilities and A14 Bionic chip.

Weekly News Round-Up

Platforms

  • Lidar comes to iPhone 12 Pro. Developers can now build AR experiences that interact with real-world objects, and AR apps can now instantly place AR objects in the real world without scanning the room. The update will mean a huge increase in the usability of AR apps but is limited to the Pro model of iPhone for now. Snapchat is already using it.
  • Apple developers can now make their apps available for pre-order even earlier — up to 180 days before release on the App Store.
  • Android Studio 4.1 launches. The new, stable version of the IDE for building Android apps introduces better TensorFlow Lite support and a new database inspector. The team also fixed a whopping 2,370 bugs during this release cycle and closed 275 public issues.
  • Google introduces the Android for Cars library. The library, now in open beta, gives developers tools to design, develop and test new navigation, parking or charging apps for Android Auto. The Google Play Store will be enabled for publishing beta apps in the “coming months.”
  • Google stops selling music. The company no longer sells tracks and albums on its Play Store, shifting all its focus to YouTube Music. The latter also just launched on Apple Watch this week.

Trends

  • Shopping apps forecast. U.S. consumers were expected to spend 60M hours in Android shopping apps during Prime Day week, (which just wrapped) according to one forecast from App Annie.
  • Prime Day downloads grow. Sensor Tower estimates global installs of the Amazon app grew 23% year-over-year, to 684K, as Prime Day neared. Installs on Wednesday were up 33% to 750K. However, U.S. installs were down by 22% 10/13-10/14. Apptopia noted that app sessions, however, were up 27% year-over-year.
  • Shopping, Food & Drink app launches up more than 50% year-over-year. Shopping apps grew 52% while Food & Drink apps grew 60%, due to COVID-19 impacts, according to Sensor Tower.
  • Subscriptions. U.S. consumers spend $20.78 per month on app subscriptions, Adjust study says.
  • TikTok sale impact on ad industry. 73% of marketers said a TikTok sale in the U.S. would impact their 2021 advertising plans. 41% also believed the deal could allow Walmart to overtake Amazon in e-commerce.
  • Amazon expands AR experimentation to its boxes. The retailer launched a new AR application that works with QR codes on the company’s shipping boxes to create “interactive, shareable” AR experiences, like a pumpkin that comes to life.

Security

  • Robinhood said a “limited number” of its users’ accounts were hacked. The service itself was not hacked, but around 2,000 customers had accounts compromised by cybercriminals who first compromised users’ personal emails outside the trading app.

Other News

  • Zoom’s new events platform brings apps to video conferencing calls.
  • Messenger update brings new features, including cross-app communication with Instagram. The app gets fun features like chat themes, custom reactions and, soon, selfie stickers and vanish mode. But the bigger news is the (potentially anti-competitive) merging of Facebook’s chat platforms.
  • Life360 leverages TikTok teens’ complaints to start a dialogue and invent a new feature, “Bubbles,” which allows teens (or anyone) to share a generalized location instead of an exact one. The feature gives teens a bit more freedom to roam and make choices without so much parental oversight. Parents, meanwhile, can still be sure their teen is OK, as features like emergency SOS and crash alerts remain functional.
  • Must-read: The MacStories iOS and iPadOS 14 Review. Federico Viticci offers a 23-page deep dive into the latest version of Apple’s mobile operating system.

Funding and M&A

    • Future raises $24M Series B for its $150/mo workout coaching app amid at-home fitness boom. The app pairs users with real-life fitness coaching for personal training at home. The round was led by Trustbridge Partners with Caffeinated Capital and Series A investors Kleiner Perkins participating.
    • River raises $10.4M for its app offering news, events and other happenings from around the web, ranging from news stories from top publishers to sports to even notable tweets. The app presents the information in a real-time stream, browsed vertically. There’s also a “For You” page, similar to TikTok.
    • Roblox confidentially filed with the SEC to go public. This cross-platform gaming platform has boomed during coronavirus lockdowns. According to reports, the listing could double Robox’s $4B valuation.
    • Robo Adviser Wealthsimple raises $87M. The funding for the investing app with comparisons to Robinhood was led by Menlo Park-based Technology Crossover Ventures (TCV), valuing the business at $1B.
    • Fitness platform Playbook raises $9.3M. The company offers tools for personal trainers who want to make their own videos, which consumers then browse in Playbook’s mobile app. Backers include E.ventures, Michael Ovitz, Abstract, Algae Ventures, Porsche Ventures and FJ Labs.
    • Live streaming app Moment House raises $1.5M seed. The startup aims to recreate live events in a digital format. LA area investors invested, including Scooter Braun, Troy Carter, Kygo’s Palm Tree Crew and Jared Leto. Patreon chief executive Jack Conte and Sequoia Capital partner Jess Lee also participated.
    • Twilio acquires Segment for $3.2B to help developers build data-fueled apps.
    • E-learning platform Kahoot raises $215M from SoftBank. The Norwegian startup claims to have hosted 1.3 billion “participating players” in the last 12 months. The company’s gamified e-learning platform is used both in schools and in enterprise environments.

Downloads

Mycons

Mycons is a new app that makes it easier for users, including non-designers, to create and buy custom icons for their iOS home screen makeovers. In the app’s “Icon Studio,” users can create icons by swapping out the background, choosing a symbol and placing it on the icon accordingly. You can also create a whole set of icons in a batch export. If you don’t feel like designing your own, you can opt to purchase premade packs instead.

The app is a free download with a one-time, in-app purchase to unlock the fully functionality of the icon designer. The icon packs, which include different variations and matching wallpaper, range from $7.99-$9.99.

Spotify’s new iOS 14 widget

Image Credits: TechCrunch screenshot of Spotify widget

It’s here! The widget a number of people have waited for since the launch of the new version of iOS