Clubhouse is building a DM text chat feature

Some Clubhouse users were treated to a surprise feature in their favorite app, but it wasn’t long for this world. A new UI element called “backchannel” popped up briefly before disappearing late last week, pointing the Clubhouse faithful to a new area of the app and generating plenty of chatter among users ready for more ways to connect.

While the backchannel screen was totally blank without so much as a text entry box, it looks like the company is working on building out the text chat feature that Clubhouse CEO Paul Davison previously discussed in a company town hall.

“…. I think that there are so many people who do DM backchannels all the time, so many people who want to deepen friendships and relationships with people and do all sorts of other stuff — I think this is something that we should have,” Davison said.

The Clubhouse co-founder went on to say that building the feature to suit the app’s use cases won’t be trivial and wouldn’t be happening right away. He also declined to elaborate on if the app would add traditional one-on-one DMs or a more open group text chat feature.

When reached for comment, Clubhouse didn’t dissuade TechCrunch from the assumption that a messaging feature is around the corner, but issued a coy statement.

“As part of our product building process, Clubhouse regularly explores and tests potential features,” a Clubhouse spokesperson told TechCrunch. “These functions sometimes become part of the app, sometimes they don’t.”

Spotify’s new Clubhouse copycat app Greenroom offers its own live text chatroom that users can access by swiping right in the app, giving it a bit of flexibility that Clubhouse has yet to offer. From the looks of the Clubhouse backchannel feature, it also lives in a window accessed through swiping, though that’s obviously subject to change.

#clubhouse, #messages, #mobile-applications, #paul-davison, #social, #social-media, #software, #spotify, #tc

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Facebook’s entry into VR advertising isn’t going too well

Facebook’s efforts to bring advertising to the Oculus virtual reality platform it has spent billions of dollars building out doesn’t seem to be off to a great start.

The company announced last week that they were planning to roll out their first in-game ads inside the title Blaston from the prolific VR game developer Resolution Games, and just days later the game studio has shared that after hearing an earful from users they’ve decided to abandon the ad rollout.

“After listening to player feedback, we realize that Blaston isn’t the best fit for this type of advertising test,” a tweet from the Blaston account read. “Therefore, we no longer plan to implement the test. We look forward to seeing you in the arena and hope you try the Crackdown Update that went live today!”

This potential ad rollout had been particularly noteworthy because the ads were being tested inside a title from a third-party developer. Facebook has purchased a handful of VR studios in recent months and owns a number of the most popular Quest titles inside its marketplace, so the opportunity to roll out advertising with a third-party partner gave Facebook an chance to frame the advertising rollout as a way for other developers to open up their monetization channels, rather than for Facebook to do so.

The announcement last week still brought out plenty of critics in the VR community who weren’t thrilled about Facebook’s broader struggles with balancing advertising efforts with user privacy, but other users seemed to be more annoyed by the prospect of ads being rolled out inside a paid title they had already purchased. Blaston retails for $9.99 in the Oculus store.

Update: Resolution Games reached out to TechCrunch with a statement, floating the possibility of further ad tests down the road inside one of the developer’s free apps. “To make it clear, we realize that Blaston isn’t the best fit for this type of advertising test. As an alternative, we are looking to see if it is feasible to move this small, temporary test to our free game, Bait! sometime in the future.”

Resolution Games abandoning the test before it even started is an early setback for Facebook’s VR advertising efforts that showcases just how skeptical the Oculus platform’s most vocal users still are of Facebook. In a blog post last week, Facebook sought to address early concerns with what user data would be used to serve up advertising in VR, specifically noting that conversations recorded by the headset’s microphone and images analyzed by the onboard tracking cameras would not be used.

Facebook saw considerable backlash last year from virtual reality fans when they shared that new headset owners would need a Facebook account in order to activate their devices. While criticism poured in following the announcement, the recently released $299 Quest 2 headset has already outsold all of Facebook’s previous VR devices combined, the company has said.

We’ve reached out to Facebook for comment.

 

#computing, #facebook, #facebook-horizon, #mixed-reality, #oculus, #oculus-quest, #player, #software, #tc, #virtual-reality, #vr, #wearable-devices

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Sneaker community startup SoleSavy raises $12.5 million Series A to build an end-to-end sneakersphere

Collectibles boomed during the pandemic and while NFT outfits like NBA Top Shot exploded as consumers flirted with newer efforts, the sneaker world grew even more mature with enthusiasts digging deeper into communities dedicated to the hobby/passion/obsession/alternative asset class.

Vancouver’s SoleSavy, a sneaker community dedicated to giving fans a curated place to navigate the world of shoes, with all of its drops, news and rumors, has raised a $12.5 million Series A just months after wrapping a $2 million seed round, showcasing investor enthusiasm behind vertical-specific premium social experiences. The round was led by Bedrock Capital with participation from Dapper Labs’ CEO Roham Gharegozlou, Diplo, Bessemer Ventures and Turner Novak’s Banana Capital, among others.

CEO Dejan Pralica says the company has tripled its user base since its seed raise late last year, while growing its team from 10 to 37 employees in the same period.

Today, SoleSavy’s community is based largely around a network of Slack groups where users can discuss just about everything. Though the platform’s chat communities are organized in Slack now, Pralica sees a future where the company could build its own chat hub for members, something to further tie-in the startup’s app, website and online conversations. The more near-term goal is to grow this community into a hub of trusted buyers and sellers where a peer-to-peer member marketplace can thrive. SoleSavy is at the forefront of a new generation of more social internet marketplaces where vertical-specific communities can gather and grow inside an all-encompassing platform.

“I do envision on end-to-end platform that’s very integrated,” Pralica tells TechCrunch.”I want to make sneakers fun again and enjoyable for the people that are passionate about them.”

Part of that fun has been diminished by free-for-all chat groups that can quickly grow toxic or grow exploitative as moderators look to cash in on their networks, something SoleSavy hopes a more curated approach can bring back.

As my boss (and TC’s resident sneaker head) Matthew said in his write-up of SoleSavy’s seed raise earlier this year:

That positive community vibe is what Pralica says is SoleSavy’s long-term focus and differentiating factor that keeps the 4,000 members across the U.S. and Canada interacting with the group on a nearly daily basis… I’ve been in a dozen or so different groups focused on buying large quantities of each release to re-sell over the years and many of them are, at best, rowdy and at worst toxic. That’s an environment that SoleSavy wanted to stay away from, says Pralica. Instead, SoleSavy tries to court those who want to buy and wear the shoes, trade them and yes, maybe even resell personal pairs eventually to obtain and wear another grail.

The company’s sizable Series A raise just months after a seed showcases that plenty of investors are intrigued by the idea of verticalized marketplaces built up around social communities, Pralica sees the funding as a chance to ignore fundraising for a while and focus on “building for the future” while identifying new opportunities in the sneakersphere.

SoleSavy has been pretty focused on North American sneaker heads so far, but Pralica see that hefty Series A check taking the platform into new markets, including Australia and New Zealand, United Kingdom, Singapore, Japan and broader Europe. The company also plans to use the new funding to build out its editorial network with podcasts, editorial features, original video and member events.

#australia, #bedrock-capital, #bessemer-ventures, #canada, #ceo, #consumer-goods, #culture, #dapper-labs, #europe, #footwear, #groupware, #japan, #matthew, #national-basketball-association, #nba, #new-zealand, #peer-to-peer, #shoe, #singapore, #slack, #sneakers, #software, #tc, #united-kingdom, #united-states, #vancouver

0

TikTok launches Jump, a third-party integration tool

TikTok announced today the launch of its Jump program, which expands the app’s potential for third-party integrations. TikTok began beta-testing this feature in February with Whisk, a recipe-sharing app, though only select creators could use the feature. Now, Jump will start rolling out to all users with an expanded slate of partners.

Jumps can only be built by third-party providers after being approved through an application process. Platforms like BreathwrkWikipediaQuizletStatMuse, and Tabelog participated in the beta test, and now, TikTok says providers like BuzzFeedJumpropeIRL, and WATCHA will begin implementing their own Jumps in the coming weeks. So, an educational creator could link to Quizlet flashcards to review a concept they explained in a TikTok, or a yoga instructor could share breathing exercises on Breathwrk. For a platform that doesn’t even let all users include a link in their bio yet, this expands the existing tools creators have to engage their audience.

Image Credits: TikTok

TikTok is positioning Jump as a feature that propels discovery. Sean Kim, Head of Product, TikTok US writes, “TikTok has become a destination both to be entertained and to learn; through TikTok Jump, we’re creating that ‘last mile’ of our community’s discovery journey and helping to spark action and deeper interaction both on and off the platform.”

Jump seems similar to competitor Snapchat’s Minis feature, which are lightweight, simplified versions of apps that live in the Chat section of the app. Both Minis and Jump integrations can be built using HTML5. WeChat facilitates over $250 billion dollars in annual transactions through its own mini apps – there were over a million mini apps on WeChat as of 2018.

While Instagram has been ramping up its e-commerce features on Reels, its TikTok competitor, it’s possible that Jump could later be used to sell items featured in a video. In December, Walmart piloted video shopping on TikTok, which performed well enough that they did it again in March. But for now, it seems like Jump is being used to improve user experience and deepen the platform’s relationships with third-party partners.

#apps, #buzzfeed, #bytedance, #computing, #head, #jumprope, #quizlet, #reels, #software, #tiktok, #video-hosting, #walmart

0

How New York City’s Law Department Got Hacked

Hackers used one worker’s login information to penetrate the Law Department’s network after officials failed to implement a simple security measure.

#computer-security, #computers-and-the-internet, #cyberattacks-and-hackers, #cyberwarfare-and-defense, #de-blasio-bill, #law-department-nyc, #new-york-city, #software

0

Following lawsuits, Snapchat pulls its controversial speed filter

Lately, Snapchat’s 3D Cartoon lens has been all the buzz, making all of our friends look like Pixar characters. But since 2013, a staple filter on the ephemeral photo sharing app has been the speed filter, which shows how fast a phone is moving when it takes a photo or video. Today, Snapchat confirmed that it will pull the filter from the app.

NPR first reported this today, calling it a “dramatic reversal” of Snap’s earlier defense of the feature. Over the years, there have been multiple car accidents, injuries, and deaths that were related to the use of the filter. In 2016, for instance, an eighteen-year-old took a Snapchat selfie while driving, then struck another driver’s car at 107 miles per hour. The other driver, Maynard Wentworth, suffered traumatic brain injuries and sued Snap. His lawyer said that the eighteen-year-old “was just trying to get the car to 100 miles per hour to post it on Snapchat.”

Snapchat’s filter-related offenses don’t begin and end here. Last year on Juneteenth, a day that commemorates the end of slavery, Snapchat released a filter that prompted users to “smile to break the chains.” On 4/20 in 2016, Snapchat partnered with Bob Marley’s estate to release a feature that gave users dreadlocks and darker skin, committing blackface. And even after Snapchat’s speed filter was linked to fatal car accidents, it remained available in the app with a simple “don’t snap and drive” warning.

“Today the sticker is barely used by Snapchatters, and in light of that, we are removing it altogether,” a spokesperson from Snap said, adding that the feature had previously been disabled at driving speeds. The company has begun removing the filter, but it might take several weeks to take full effect.

This new stance from Snap comes after the Ninth Circuit Appeals Court found in May that the company can be sued for its role in a fatal car accident.

Generally, Section 230 of the Communications Decency Act protects websites, or “interactive computer services,” from lawsuits like this, providing immunity for these platforms from third-party content posted on them. But in 2019, the parents of two children killed in crashes – Landen Brown and Hunter Morby – filed another lawsuit. They argued that the app’s “negligent design” (including a speed filter to begin with) contributed to the crash. A California judge dismissed the case, citing Section 230, but in May of this year, three judges on the federal Ninth Circuit Appeals Court ruled that Section 230 actually doesn’t apply here. The conflict isn’t with Snapchat’s role as a social media platform, but rather, the app’s design, which includes a demonstrably dangerous speed filter.

So, the sudden removal of the speed filter isn’t as random as it may seem. Now that their Section 230 defense is no longer, it makes sense that keeping the filter isn’t worth the legal risk. You’d think that the filter-related accidents would have been enough for Snapchat to take down the filter years ago, but better late than never.

#apps, #california, #car-accidents, #computing, #driver, #filter, #instant-messaging, #lawsuit, #lawyer, #mobile-applications, #selfie, #snap-inc, #snapchat, #software, #technology, #vertical-video

0

A security bug in Google’s Android app put users’ data at risk

Until recently, Google’s namesake Android app, which more than five billion installs to date, had a vulnerability that could have allowed an attacker to quietly steal personal data from a victim’s device.

Sergey Toshin, founder of mobile app security startup Oversecured, said in a blog post that the vulnerability has to do with how the Google app relies on code that is not bundled with the app itself. Many Android apps, including the Google app, reduce their download size and the storage space needed to run by relying on code libraries that are already installed on Android phones.

But the flaw in the Google app’s code meant it could be tricked into pulling a code library from a malicious app on the same device instead of the legitimate code library, allowing the malicious app to inherit the Google app’s permissions and granting it near-complete access to a user’s data. That access includes access to a user’s Google accounts, search history, email, text messages, contacts and call history, as well as being able to trigger the microphone and camera, and access the user’s location.

The malicious app would have to be launched once for the attack to work, Toshin said, but that the attack happens without the victim’s knowledge or consent. Deleting the malicious app would not remove the malicious components from the Google app, he said.

A Google spokesperson told TechCrunch that the company fixed the vulnerability last month and it had no evidence that the flaw has been exploited by attackers. Android’s in-built malware scanner, Google Play Protect, is meant to stop malicious apps from installing. But no security feature is perfect, and malicious apps have slipped through its net before.

Toshin said the Google app vulnerability is similar to another bug discovered by the startup in TikTok earlier this year, which if exploited could have allowed an attacker to steal a TikTok user’s session tokens to take control of their account.

Oversecured has found several other similar vulnerabilities, including Android’s Google Play app and more recently apps pre-installed on Samsung phones.

#android, #app-store, #apps, #computing, #google-allo, #google-play, #mobile-app, #mobile-linux, #mobile-malware, #operating-systems, #oversecured, #security, #software

0

Android announces six new features, emphasizing safety and accessibility

Android shared information today about six features that will roll out this summer. Some of these are just quality of life upgrades, like starring text messages to easily find them later, or getting contextual Emoji Kitchen suggestions depending on what you’re typing. But other aspects of this update emphasize security, safety, and accessibility.

Last summer, Google added a feature on Android that basically uses your phone as a seismometer to create “the world’s largest earthquake detection network.” The system is free, and since testing in California, it’s also launched in New Zealand and Greece. Now, Google will introduce this feature in Turkey, the Philippines, Kazakhstan, Kyrgyz Republic, Tajikistan, Turkmenistan and Uzbekistan. The company says that they’ll continue expanding the feature this year, prioritizing countries with the highest earthquake risk.

Image Credits: Google

Google is also expanding on another feature released last year, which made Google Assistant compatible with Android apps. In the initial update, apps were supported like Spotify, Snapchat, Twitter, Walmart, Discord, Etsy, MyFitnessPal, Mint, Nike Adapt, Nike Run Club, eBay, Kroger, Postmates, and Wayfair. Today’s update mentioned apps like eBay, Yahoo! Finance, Strava, and Capital One. These features are comparable to Apple’s support of Siri with iOS apps, which includes the ability to open apps, perform tasks, and record a custom command.

When it comes to accessibility, Google is ramping up its gaze detection feature, which is now in beta. Gaze detection allows people to ask Voice Access to only respond when they’re looking at their screen, allowing people to naturally move between talking with friends and using their phone. Now, Voice Access will also have enhanced password input — when it detects a password field, it will allow you to input letters, numbers, and symbols by saying “capital P” or “dollar sign,” for example, making it easier for users to more quickly enter this sensitive information. In October, Google Assistant became available on gaze-powered accessible devices, and in the same month, Google researchers debuted a demo that made it so people using sign language could be identified as the “active speaker” in video calls. Apple doesn’t have a comparable gaze detection feature yet that’s widely available, though they acquired SensoMotoric Instruments (SMI), an eye-tracking firm, in 2017. So, hopefully similar accessibility features will be in the works at Apple, especially as Google continues to build out theirs.

Today’s Android update also lets Android Auto users customize more of their experience. Now, you can set your launcher screen from your phone, set dark mode manually, and more easily browse content on media apps with an A-Z scroll bar and “back to top” button. Messaging apps like WhatsApp and Messages will now be compatible on the launch screen – proceed with caution and don’t drive distracted – and EV charging, parking, and navigation apps will now be available for use.

#android, #apps, #assistant, #california, #computing, #ebay, #etsy, #google, #google-assistant, #google-now, #google-play, #greece, #kazakhstan, #kroger, #mobile-linux, #myfitnesspal, #new-zealand, #nike, #operating-systems, #philippines, #postmates, #siri, #smartphones, #snapchat, #software, #spotify, #turkey, #walmart, #wayfair, #whatsapp, #yahoo

0

Everyone you know is a Disney princess, which means AR is queen

This weekend, all of your friends morphed one by one into animated, Pixar-inspired characters. This isn’t a fever dream, and you’re not alone.

On Thursday, Snapchat released a Cartoon 3D Style Lens, which uses AR to make you look like a background character from “Frozen.” Naturally, even though TikTok’s own AR cartoon effects aren’t quite as convincing as Snapchat’s, people are turning to TikTok to share videos of themselves as Disney princesses, because of course they are.

This isn’t the first time that a Disney-esque AR trend has gone viral. In August 2020, Snapchat had 28.5 million new installs, which was its biggest month since May 2019, when it got 41.2 million new installs. It might not be a coincidence that in early August 2020, Snapchat released the Cartoon Face lens, which users realized could be used to “Disneyfy” their pets – the tag #disneydog got 40.9 million views across platforms on TikTok. Then, Snapchat struck viral gold again in December, when they released the Cartoon lens, which rendered more realistic results for human faces than the previous iteration.

According to Sensor Tower, Snapchat’s global installs continued to climb month-over-month throughout the rest of 2020, though installs slightly declined in December. Still, Snapchat got 36 million downloads that month. Now, after the newest Cartoon Style 3D lens went viral again, Snapchat hit number 6 on the App Store’s free apps charts, compared to TikTok’s number 2 slot. Still, Snapchat downloads in May were 32 million, down from 34 million in April, while TikTok saw 80.3 million installs in May, up from 59.3 million in April.

Image Credits: Snapchat, screenshots by TechCrunch

But there’s a new app in the number 1 slot that also made an impact on this weekend’s cartoon explosion. Released in March, Voilà AI Artist is yet another platform that turns us into cartoon versions of ourselves. Unlike the AR-powered effects on Snapchat or TikTok, Voilà is a photo editor. Users upload a selfie, and after watching an ad (the ad-free version costs $3 per week), it reveals what you would look like as a cartoon.

Voilà AI Artist was only downloaded 400 times globally in March 2021. By May, the app surpassed 1 million downloads, and during the first two weeks of this month alone, the app has been downloaded over 10.5 million times.

Again, like the repetitive iterations on the “Disneyfy” trend, apps like Voilà aren’t new. FaceApp went viral in 2019, showing people what they’ll look like when they’re old, graying, and wrinkled. The app became the center of a privacy controversy, since it uploaded users’ photos to the cloud to edit their selfies with AI. FaceApp made a statement that it “might store updated photos in the cloud” for “performance and traffic reasons,” but that “most images” are deleted “within 48 hours.” Still, this ambiguous language set off the warning bells, urging us to think about the potentially nefarious implications of seeing what we’ll look like in sixty years. Two years earlier, FaceApp put out a “hotness” filter, which made users’ skin lighter – FaceApp apologized for its racist AI. Voilà, which is owned by Wemagine.AI LLP in Canada, has also been criticized for its AI’s eurocentrism. As these apps grow in popularity, they can also uphold some of our culture’s most harmful biases.

Image Credits: Voilà

Like FaceApp, Voilà requires an internet connection to use the app. Additionally, its terms outline that users grant the company “a non-exclusive, worldwide, royalty-free, sublicensable, and transferable license to host, store, use in any way, display, reproduce, modify, adapt, edit, publish, and distribute Uploaded and Generated content.” Basically, that means that if you upload an image to the platform, Voilà has the right to use it, but they don’t own it. This isn’t abnormal for these apps – when we upload photos to Instagram, for example, we also grant the platform the right to use our images.

Still, it’s a good thing that apps like Voilà force us to consider what we give up in exchange for the knowledge that we’d make a good Disney princess. Earlier this month, TikTok updated its U.S. privacy policy to dictate that the app “may collect biometric identifiers and biometric information” from users’ content. This includes “faceprints and voiceprints,” terms that TikTok left undefined. When TechCrunch reached Tiktok for comment, they couldn’t confirm why the terms now changed to allow for the automatic collection of biometric data, which refers to any features, measurements, or characteristics of our body that distinguish us, even fingerprints.

It’s no wonder that as Voilà climbed to the number one slot on the App Store, Snapchat re-upped their Pixar-inspired AR lens. Facebook’s own Spark AR platform is rolling out new features, and last week at WWDC, Apple announced a major update to RealityKit, its AR software. But these trends reveal more about our growing comfort with face-altering AR than they do about our nostalgia for Disney.

#app-store, #apple, #apps, #ar, #augmented-reality, #canada, #computing, #disney, #instagram, #internet-culture, #mobile-applications, #photo-editor, #realitykit, #snapchat, #software, #technology, #tiktok, #united-states

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Yana’s mental health tool for Spanish speakers nears 5 million users

Andrea Campos has struggled with depression since she was 8 years old. Over the years, she’s tried all sorts of therapies — from behavioral to pharmacotherapy.

In 2017, when Campos was in her early 20s, she learned to program and created a system to help manage her mental health. It started as a personal project but as she talked to more people, Campos realized that many others might benefit from the system as well.

So, she then built an application to provide access to mental health tools to Spanish-speaking people and began testing it with a small group of people. At first, Campos herself was her own chatbot, texting with users who were tired of dealing with depression.

“During the month, I was pretending I was an app, and would send these people a list of activities they had to complete during the day, such as writing in a gratitude journal, and then asking them how those activities made them feel,” Campos recalls.

Her thinking was that sometimes with depression and anxiety comes “a lot of avoidance,” where people resist potential treatment out of fear.

The results from her small experiment were encouraging. So, Campos set out to conduct a bigger sample of experiments, and raised about $10,000 via crowdfunding campaign. With that money, she hired a developer to build a chatbot for her app, which was mostly being used via Facebook Messenger.

Then an earthquake hit Mexico City and that developer lost everything — including his home and computer — and had to relocate.

“I was left with nothing,” Campos says. But that developer introduced her to another, who disappeared with his payment, and again, left Campos, “with nothing.”

“I realized at the beginning of 2019, I was going to have to do this by myself,” Campos said. So she used a site that she described as a “Wix for chatbots,” and created one herself.

After experimenting with the app with a sample of 700 people, Campos was even more encouraged and raised an angel round of funding for Yana, the startup behind her app. (Yana is an acronym for “You Are Not Alone.”) By early 2020, with just three months of runway left, she pivoted to create an app with chatbot integration that wasn’t just limited to use via Facebook Messenger.

Campos ended up launching the app more broadly during the same week that her city in Mexico went into quarantine.

Image Credits: Yana

At first, she said, she saw “normal, steady growth.” But then on Oct. 10, 2020, Apple’s App Store highlighted Yana for International Mental Health Day, and the response was overwhelming.

“It was also my birthday so I was at a spa in a nearby town, relaxing, when I started hearing my cell phone go crazy,” Campos recalls. “Everything went nuts. I had to go back to Mexico City because our servers were exploding since they were not used to having that kind of volume.”

As a result of that exposure, Yana went from having around 80,000 users to reaching 1 million users two weeks later. Soon after that, Google highlighted the app as one of best for personal growth in 2020, and that too led to another spike in users. Today, Yana is about to hit the 5 million-user mark and is also announcing it has raised $1.5 million in funding led by Mexico’s ALLVP, which has also invested in the likes of Cornershop, Flink and Nuvocargo.

When the pandemic hit last year, six of Yana’s 9-person team decided to quarantine together in a “startup house” in Cancun to focus on building the company. Earlier this year, the company had raised $315,000 from investors such as 500 Startups, Magma and Hustle Fund. The company had pitched ALLVP, who was intrigued but wanted to wait until it could write a bigger check. 

That time is now, and Yana is now among the top three downloaded apps in Mexico and 12 countries including Spain, Chile, Ecuador and Venezuela.

With its new capital, Yana is planning to “move away from the depression/anxiety narrative,” according to Campos.

“We want to compete in the wellness space,” she told TechCrunch. “A lot of people were looking for us to deal with crises such as a breakup or a loss but then they didn’t always see a necessity to keep using Yana for longer than the crisis lasted.”

Some of those people would download the app again months later when hit with another crisis.

“We don’t want to be that app anymore,” Campos said. “We want to focus on whole wellness and mental health and transmit something that needs to be built every single day, just like we do with exercise.”

Moving forward, Yana aims to help people with their mental health not just during a crisis but with activities they can do on a daily basis, including a gratitude journal, a mood tracker and meditation — “things that prevent depression and anxiety,” Campos said.

“We want to be a vitamin for our soul, and keeping people mentally healthy on an ongoing basis,” she said. “We also want to include a community inside our application.”

ALLVP’s Federico Antoni is enthusiastic about the startup’s potential. He first met Campos when she was participating in an accelerator program in 2017 and then again recently.

The firm led Yana’s latest round because it “wanted to be on her team.”

“She [Campos] has turned into an amazing leader, and we realized her potential and strength,” he said. “Plus, Yana is an amazing product. When you download it, it’s almost like you can see a soul in there.”

#allvp, #app-store, #apps, #chatbot, #chile, #computing, #ecuador, #facebook, #funding, #fundings-exits, #google, #health, #itunes, #mental-health, #messenger, #mexico, #mexico-city, #operating-systems, #recent-funding, #social-media, #software, #spain, #startup, #startups, #tc, #venezuela, #venture-capital

0

7 new security features Apple quietly announced at WWDC

Apple went big on privacy during its Worldwide Developer Conference (WWDC) keynote this week, showcasing features from on-device Siri audio processing to a new privacy dashboard for iOS that makes it easier than ever to see which apps are collecting your data and when.

While typically vocal about security during the Memoji-filled, two-hour-long(!) keynote, the company also quietly introduced several new security and privacy-focused features during its WWDC developer sessions. We’ve rounded up some of the most interesting — and important.

Passwordless login with iCloud Keychain

Apple is the latest tech company taking steps to ditch the password. During its “Move beyond passwords” developer session, it previewed Passkeys in iCloud Keychain, a method of passwordless authentication powered by WebAuthn, and Face ID and Touch ID.

The feature, which will ultimately be available in both iOS 15 and macOS Monterey, means you no longer have to set a password when creating an account or a website or app. Instead, you’ll simply pick a username, and then use Face ID or Touch ID to confirm it’s you. The passkey is then stored in your keychain and then synced across your Apple devices using iCloud — so you don’t have to remember it, nor do you have to carry around a hardware authenticator key.

“Because it’s just a single tap to sign in, it’s simultaneously easier, faster and more secure than almost all common forms of authentication today,” said Garrett Davidson, an Apple authentication experience engineer. 

While it’s unlikely to be available on your iPhone or Mac any time soon — Apple says the feature is still in its ‘early stages’ and it’s currently disabled by default — the move is another sign of the growing momentum behind eliminating passwords, which are prone to being forgotten, reused across multiple services, and — ultimately — phishing attacks. Microsoft previously announced plans to make Windows 10 password-free, and Google recently confirmed that it’s working towards “creating a future where one day you won’t need a password at all”.

Microphone indicator in macOS

macOS has a new indicator to tell you when the microhpone is on. (Image: Apple)

Since the introduction of iOS 14, iPhone users have been able to keep an eye on which apps are accessing their microphone via a green or orange dot in the status bar. Now it’s coming to the desktop too.

In macOS Monterey, users will be able to see which apps are accessing their Mac’s microphone in Control Center, MacRumors reports, which will complement the existing hardware-based green light that appears next to a Mac’s webcam when the camera is in use.

Secure paste

iOS 15, which will include a bunch of privacy-bolstering tools from Mail Privacy Protection to App Privacy Reports, is also getting a feature called Secure Paste that will help to shield your clipboard data from other apps.

This feature will enable users to paste content from one app to another, without the second app being able to access the information on the clipboard until you paste it. This is a significant improvement over iOS 14, which would notify when an app took data from the clipboard but did nothing to prevent it from happening.

With secure paste, developers can let users paste from a different app without having access to what was copied until the user takes action to paste it into their app,” Apple explains. “When developers use secure paste, users will be able to paste without being alerted via the [clipboard] transparency notification, helping give them peace of mind.”

While this feature sounds somewhat insignificant, it’s being introduced following a major privacy issue that came to light last year. In March 2020, security researchers revealed that dozens of popular iOS apps — including TikTok — were “snooping” on users’ clipboard without their consent, potentially accessing highly sensitive data.

Advanced Fraud Protection for Apple Card

Payments fraud is more prevalent than ever as a result of the pandemic, and Apple is looking to do something about it. As first reported by 9to5Mac, the company has previewed Advanced Fraud Protection, a feature that will let Apple Card users generate new card numbers in the Wallet app.

While details remain thin — the feature isn’t live in the first iOS 15 developer beta — Apple’s explanation suggests that Advanced Fraud Protection will make it possible to generate new security codes — the three-digit number you enter at checkout – when making online purchases. 

“With Advanced Fraud Protection, Apple Card users can have a security code that changes regularly to make online Card Number transactions even more secure,” the brief explainer reads. We’ve asked Apple for some more information. 

‘Unlock with Apple Watch’ for Siri requests

As a result of the widespread mask-wearing necessitated by the pandemic, Apple introduced an ‘Unlock with Apple Watch’ in iOS 14.5 that let enabled users to unlock their iPhone and authenticate Apple Pay payments using an Apple Watch instead of Face ID.

The scope of this feature is expanding with iOS 15, as the company has confirmed that users will soon be able to use this alternative authentication method for Siri requests, such as adjusting phone settings or reading messages. Currently, users have to enter a PIN, password or use Face ID to do so.

“Use the secure connection to your Apple Watch for Siri requests or to unlock your iPhone when an obstruction, like a mask, prevents Face ID from recognizing your Face,” Apple explains. Your watch must be passcode protected, unlocked, and on your wrist close by.”

Standalone security patches

To ensure iPhone users who don’t want to upgrade to iOS 15 straight away are up to date with security updates, Apple is going to start decoupling patches from feature updates. When iOS 15 lands later this year, users will be given the option to update to the latest version of iOS or to stick with iOS 14 and simply install the latest security fixes. 

“iOS now offers a choice between two software update versions in the Settings app,” Apple explains (via MacRumors). “You can update to the latest version of iOS 15 as soon as it’s released for the latest features and most complete set of security updates. Or continue on ‌iOS 14‌ and still get important security updates until you’re ready to upgrade to the next major version.”

This feature sees Apple following in the footsteps of Google, which has long rolled out monthly security patches to Android users.

‘Erase all contents and settings’ for Mac

Wiping a Mac has been a laborious task that has required you to erase your device completely then reinstall macOS. Thankfully, that’s going to change. Apple is bringing the “erase all contents and settings” option that’s been on iPhones and iPads for years to macOS Monterey.

The option will let you factory reset your MacBook with just a click. “System Preferences now offers an option to erase all user data and user-installed apps from the system, while maintaining the operating system currently installed,” Apple says. “Because storage is always encrypted on Mac systems with Apple Silicon or the T2 chip, the system is instantly and securely ‘erased’ by destroying the encryption keys.”

#android, #apple, #apple-inc, #clipboard, #computing, #control-center, #encryption, #face-id, #google, #icloud, #ios, #ios-14, #ipads, #iphone, #keychain, #microsoft, #microsoft-windows, #online-purchases, #operating-system, #operating-systems, #privacy, #security, #siri, #software

0

Shopify acquires augmented reality home design app Primer

In Friday acquisition news, Shopify shared today that they’ve acquired augmented reality startup Primer, which makes an app that lets users visualize what tile, wallpaper or paint will look like on surfaces inside their home.

In a blog post, co-founders Adam Debreczeni and Russ Maschmeyer write that Primer’s app and services will be shutting down next month as part of the deal. Debreczeni tells TechCrunch that Primer’s team of eight employees will all be joining Shopify following the acquisition.

Primer had partnered with dozens of tile and textile design brands to allow users to directly visualize what their designs would look like using their iPhone and iPad and Apple’s augmented reality platform ARKit. The app has been highlighted by Apple several times including this nice write-up by the App Store’s internal editorial team.

Terms of the deal weren’t disclosed. Primer’s backers included Slow Ventures, Abstract Ventures, Foundation Capital and Expa.

There’s been a lot of big talk about how augmented reality will impact online shopping, but aside from some of the integrations made in home design, there hasn’t been an awful lot that’s found its way into real consumer use. Shopify has worked on some of their own integrations — allowing sellers to embed 3D models into their storefronts that users can drop into physical space — but it’s clear that there’s much more room left to experiment.

#abstract-ventures, #app-store, #apple, #apple-inc, #augment, #augmented-reality, #companies, #foundation-capital, #ipad, #iphone, #online-shopping, #paint, #primer, #shopify, #slow-ventures, #software, #technology, #tile

0

Productivity startup Time is Ltd raises $5.6M to be the ‘Google Analytics for company time’

Productivity analytics startup Time is Ltd wants to be the Google Analytics for company time. Or perhaps a sort of “Apple Screen Time” for companies. Whatever the case, the founders reckon that if you can map how time is spent in a company enormous productivity gains can be unlocked and, money better spent.

It’s now raised a $5.6 million late seed funding round led by Mike Chalfen, of London-based Chalfen Ventures, with participation from Illuminate Financial Management and existing investor Accel. Acequia Capital and former Seal Software chairman Paul Sallaberry are also contributing to the new round, as is former Seal board member Clark Golestani. Furthermore, Ulf Zetterberg, founder and former CEO of contract discovery and analytics company Seal Software, is joining as President and co-founder.

The venture is the latest from serial entrepreneur Jan Rezab, better known for founding SocialBakers, which was acquired last year.

We are all familiar with inefficient meetings, pestering notifications chat, video conferencing tools and the deluge of emails. Time is Ltd. says it plans to address this by acquiring insights and data platforms such as Microsoft 365, Google Workspace, Zoom, Webex, MS Teams, Slack, and more. The data and insights gathered would then help managers to understand and take a new approach to measure productivity, engagement, and collaboration, the startup says.

The startup says it has now gathered 400 indicators that companies can choose from. For example, a task set by The Wall Street Journal for Time is Ltd. found the average response time for Slack users vs. email was 16.3 minutes, comparing to emails which was 72 minutes.

Chalfen commented: “Measuring hybrid and distributed work patterns is critical for every business. Time Is Ltd.’s platform makes such measurement easily available and actionable for so many different types of organizations that I believe it could make work better for every business in the world.”

Rezab said: “The opportunity to analyze these kinds of collaboration and communication data in a privacy-compliant way alongside existing business metrics is the future of understanding the heartbeat of every company – I believe in 10 years time we will be looking at how we could have ignored insights from these platforms.”

Tomas Cupr, Founder and Group CEO of Rohlik Group, the European leader of e-grocery, said: “Alongside our traditional BI approaches using performance data, we use Time is Ltd. to help improve the way we collaborate in our teams and improve the way we work both internally and with our vendors – data that Time is Ltd. provides is a must-have for business leaders.”

#accel, #analytics, #apple, #articles, #board-member, #business-intelligence, #ceo, #chairman, #computing, #digital-marketing, #e-grocery, #europe, #google, #leader, #london, #microsoft, #mike-chalfen, #seal-software, #serial-entrepreneur, #slack, #socialbakers, #software, #tc, #the-wall-street-journal, #time-is-ltd, #video-conferencing, #webex

0

Messenger adds Venmo-like QR codes for person-to-person payments in the U.S.

This spring, Facebook confirmed it was testing Venmo-like QR codes for person-to-person payments inside its app in the U.S. Today, the company announced those codes are now launching publicly to all U.S. users, allowing anyone to send or request money through Facebook Pay — even if they’re not Facebook friends.

The QR codes work similarly to those found in other payment apps, like Venmo.

The feature can be found under the “Facebook Pay” section in Messenger’s settings, accessed by tapping on your profile icon at the top left of the screen. Here, you’ll be presented with your personalized QR code which looks much like a regular QR code except that it features your profile icon in the middle.

Underneath, you’ll be shown your personal Facebook Pay UR which is in the format of “https://m.me/pay/UserName.” This can also be copied and sent to other users when you’re requesting a payment.

Facebook notes that the codes will work between any U.S. Messenger users, and won’t require a separate payment app or any sort of contact entry or upload process to get started.

Users who want to be able to send and receive money in Messenger have to be at least 18 years old, and will have to have a Visa or Mastercard debit card, a PayPal account or one of the supported prepaid cards or government-issued cards, in order to use the payments feature. They’ll also need to set their preferred currency to U.S. dollars in the app.

After setup is complete, you can choose which payment method you want as your default and optionally protect payments behind a PIN code of your choosing.

The QR code is also available from the Facebook Pay section of the main Facebook app, in a carousel at the top of the screen.

Facebook Pay first launched in November 2019, as a way to establish a payment system that extends across the company’s apps for not just person-to-person payments, but also other features, like donations, Stars, and e-commerce, among other things. Though the QR codes take cues from Venmo and others, the service as it stands today is not necessarily a rival to payment apps because Facebook partners with PayPal as one of the supported payment methods.

However, although the payments experience is separate from Facebook’s cryptocurrency walletNovi, that’s something that could perhaps change in the future.

Image Credits: Facebook

The feature was introduced alongside a few other Messenger updates, including a new Quick Reply bar that makes it easier to respond to a photo or video without having to return to the main chat thread. Facebook also added new chat themes including one for Olivia Rodrigo fans, another for World Oceans Day, and one that promotes the new F9 movie.

 

#apps, #cryptocurrencies, #e-commerce, #facebook, #facebook-messenger, #finance, #messenger, #mobile, #mobile-payments, #online-payments, #paypal, #qr-code, #social-media, #software, #technology, #united-states, #venmo

0

How Microsoft Is Ditching the Video Game Console Wars

Known for the Xbox, Microsoft has been diversifying away from boxy hardware in favor of reaching millions more new gamers.

#cloud-computing, #computer-and-video-games, #computers-and-the-internet, #mergers-acquisitions-and-divestitures, #microsoft-corp, #mojang-ab, #nadella-satya, #playstation-5-video-game-system, #software, #sony-corporation, #spencer-phil-technology-executive, #xbox-video-game-system

0

Instagram adds affiliate and shop features for creators

As Apple hosts their annual Worldwide Developers Conference, Instagram and Facebook chose this moment to pilot their first-ever Creator Week. This three-day event is geared toward aspiring and emerging digital creators, complete with 9:45 AM virtual DJ sets and panels on “Algorithm Mythbusting” and raising “zillions for a nonprofit you care about.”

During the first day of the event, Mark Zuckerberg made an announcement introducing new ways for creators to make money. In the coming months, Instagram will start testing a native affiliate tool, which allows creators to recommend products available on checkout, share them with followers and earn commissions for sales their posts drive. When creators make these posts, the text “eligible for commission” will appear beneath their username in the same way that sponsored content labels appear.

Available immediately, creators will be able to link their shops to their personal profiles, not just business ones. By the end of the year, eligible creators in the U.S. will be able to partner with one of Instagram’s merchandise partners (Bravado/UMG, Fanjoy, Represent and Spring) to drop exclusive product launches on the app.

During live Instagram videos, viewers can tip creators by sending them a Badge, which costs between $0.99 and $4.99. Facebook Gaming has a similar feature called Stars, in which one Star is valued at $0.01. Starting this week, creators can earn bonuses for accomplishing certain challenges, like going live with another account. In a promotional image, for example, Facebook offers a bonus of $150 for creators who earn 5,000 Stars, the equivalent of $50.

“To help more creators make a living on our platforms, we’re going to keep paid online events, fan subscriptions, badges, and our upcoming independent news products free for creators until 2023,” Zuckerberg wrote in a Facebook post. “And when we do introduce a revenue share, it will be less than the 30% that Apple and others take.”

Image Credits: Instagram

These updates mark the latest push by Instagram toward affiliate marketing and in-app shopping, like its redesigned Instagram Shop and Shopping in Reels, which debuted within the last year.

“Our goal is to be the best platform for creators like you to make a living. And if you have an idea that you want to share with the world, you should be able to create it and get it out there easily and simply — across Facebook and Instagram — and then earn money for your work,” Zuckerberg added during Creator Week.

Creators may be drawn to experiment with these affiliate and shop features, since for now, they won’t lose a cut of their profits to Instagram. But platforms like TikTok and YouTube offer monetization strategies that extend beyond e-commerce.

Last July, TikTok announced its $200 million TikTok Creator Fund, which allows popular posters to earn money from their videos. It’s unclear exactly how TikTok determines how much money to dole out, but it depends on the number of views, engaged views and other factors. In August 2020, the YouTuber-turned-TikToker Hank Green estimated that he would bring home about $700 from 20,000,000 TikTok views in one month, averaging to about 3.5 cents per 1,000 views.

Meanwhile, YouTube announced a $100 million fund last month for top creators on YouTube Shorts, its TikTok competitor. The platform pointed out that over the last three years it has paid $30 billion to content creators. Snapchat has been paying $1 million per day to creators on their own TikTok competitor, Spotlight.

For users who don’t have millions of followers, these creator funds might not pay the rent. Still, it offers an income stream based on views, outside of e-commerce or viewer tips. For now, Instagram can’t say the same.

#conference, #e-commerce, #ecommerce, #instagram, #mark-zuckerberg, #online-events, #partner, #social, #software, #tc, #tiktok, #united-states, #video-hosting, #youtube

0

Ring won’t say how many users had footage obtained by police

Ring gets a lot of criticism, not just for its massive surveillance network of home video doorbells and its problematic privacy and security practices, but also for giving that doorbell footage to law enforcement. While Ring is making moves towards transparency, the company refuses to disclose how many users had their data given to police.

The video doorbell maker, acquired by Amazon in 2018, has partnerships with at least 1,800 U.S. police departments (and growing) that can request camera footage from Ring doorbells. Prior to a change this week, any police department that Ring partnered with could privately request doorbell camera footage from Ring customers for an active investigation. Ring will now let its police partners publicly request video footage from users through its Neighbors app.

The change ostensibly gives Ring users more control when police can access their doorbell footage, but ignores privacy concerns that police can access users’ footage without a warrant.

Civil liberties advocates and lawmakers have long warned that police can obtain camera footage from Ring users through a legal back door because Ring’s sprawling network of doorbell cameras are owned by private users. Police can still serve Ring with a legal demand, such as a subpoena for basic user information, or a search warrant or court order for video content, assuming there is evidence of a crime.

Ring received over 1,800 legal demands during 2020, more than double from the year earlier, according to a transparency report that Ring published quietly in January. Ring does not disclose sales figures but says it has “millions” of customers. But the report leaves out context that most transparency reports include: how many users or accounts had footage given to police when Ring was served with a legal demand?

When reached, Ring declined to say how many users had footage obtained by police.

That number of users or accounts subject to searches is not inherently secret, but an obscure side effect of how companies decide — if at all — to disclose when the government demands user data. Though they are not obligated to, most tech companies publish transparency reports once or twice a year to show how often user data is obtained by the government.

Transparency reports were a way for companies subject to data requests to push back against damning allegations of intrusive bulk government surveillance by showing that only a fraction of a company’s users are subject to government demands.

But context is everything. Facebook, Apple, Microsoft, Google, and Twitter all reveal how many legal demands they receive, but also specify how many users or accounts had data given. In some cases, the number of users or accounts affected can be twice or more than threefold the number of demands they received.

Ring’s parent, Amazon, is a rare exception among the big tech giants, which does not break out the specific number of users whose information was turned over to law enforcement.

“Ring is ostensibly a security camera company that makes devices you can put on your own homes, but it is increasingly also a tool of the state to conduct criminal investigations and surveillance,” Matthew Guariglia, policy analyst at the Electronic Frontier Foundation, told TechCrunch.

Guariglia added that Ring could release the numbers of users subject to legal demands, but also how many users have previously responded to police requests through the app.

Ring users can opt out of receiving requests from police, but this option would not stop law enforcement from obtaining a legal order from a judge for your data. Users can also switch on end-to-end encryption to prevent anyone other than the user, including Ring, from accessing their videos.

#amazon, #apple, #articles, #electronic-frontier-foundation, #encryption, #facebook, #google, #hardware, #judge, #law-enforcement, #microsoft, #neighbors, #operating-systems, #privacy, #ring, #security, #smart-doorbell, #software, #terms-of-service, #transparency-report

0

Amid controversy, Dispo confirms Series A funding, high-profile advisors, and investors

It’s only been nine months since Dispo rebranded from David’s Disposables. But the vintage-inspired photo sharing app has experienced a whiplash of ups and downs, mostly due to the brand’s original namesake, YouTuber David Dobrik.

Like Clubhouse, Dispo was one of this year’s most hyped up new social apps, requiring an invite from an existing member to join. On March 9, when the company said “goodbye waitlist” and opened the app up to any iOS user, Dispo looked poised to be a worthy competitor to photo-sharing behemoths like Instagram. But, just one week later, Business Insider reported on sexual assault allegations regarding a member of Vlog Squad, a YouTube prank ensemble headed by Dispo co-founder David Dobrik. Dobrik had posted a now-deleted vlog about the night of the alleged assault, joking, “we’re all going to jail” at the end of the video.

It was only after venture capital firm Spark Capital decided to “sever all ties” with Dispo that Dobrik stepped down from the company board. In a statement made to TechCrunch at the time, Dispo said, “Dispo’s team, product, and most importantly — our community — stand for building a diverse, inclusive and empowering world.”

Dispo capitalizes on Gen Z and young millennial nostalgia for a time before digital photography, when we couldn’t take thirty selfies before choosing which one to post. On Dispo, when you take a photo, you have to wait until 9 AM the following day for the image to “develop,” and only then can you view and share it.

In both February and March of this year, the app hit the top ten of the Photo & Video category in the U.S. App Store. Despite the backlash against Dobrik, which resulted in the app’s product page being bombarded with negative comments, the app still hit the top ten in Germany, Japan, and Brazil, according to their press release. Dispo reportedly has not yet expended any international marketing resources.

Now, early investors in Dispo like Spark Capital, Seven Seven Six, and Unshackled have committed to donate any potential profits from their investment in the app to organizations working with survivors of sexual assault. Though Axios reported the app’s $20M Series A funding news in February, Dispo put out a press release this morning confirming the financing event. Though Seven Seven Six and Unshackled Ventures intend to donate profits from the app, they remain listed as investors, while Spark Capital is not. Other notable names involved in the project include high-profile photographers like Annie Leibovitz and Raven B. Varona, who has worked with artists like Beyoncé and Jay-Z. Actresses Cara Delevingne and Sofía Vergara, as well as NBA superstars Kevin Durant and Andre Iguodala, are also involved with the app as investors or advisors.

Dobrik’s role in the company was largely as a marketer – CEO Daniel Liss co-founded the app with Dobrik and has been leading the team since the beginning. After Dobrik’s departure, the Dispo team – which remains under twenty members strong – took a break from communications and product updates on the app. It’s expected that after today’s funding confirmation, the app will continue to roll out updates.

Dispo is quick to shift focus to the work of their team, which they call “some of the most talented, diverse leaders in consumer tech.” With the capital from this funding round, they hope to hire more staff to become more competitive with major social media apps with expansive teams, like Instagram and TikTok, and to experiment with machine learning. They will also likely have some serious marketing to do, now that their attempt at influencer marketing has failed massively.

Now more than ever, Dispo is promoting the app as a mental health benefit, hoping to shift the tide away from manufactured perfectionism toward more authentic social media experiences.

“A new era of start ups must emerge to end the scourge of big tech’s destruction of our political fabric and willful ignorance of its impact on body dysmorphia and mental health,” CEO Daniel Liss writes in a Substack post titled Dispo 2.0. “Imagine a world where Dispo is the social network of choice for every teen and college student in the world. How different a world would that be?”

But, for an app that propelled to success off the fame of a YouTuber with a history of less than savory behavior, that messaging might fall flat.

According to Sensor Tower, the highest Dispo has ever ranked in the Photo & Video category on the U.S. App Store was in January 2020, when it was still called David’s Disposables. The app ranked No. 1 in that category from January 7 to January 9, and on January 8, it reached No. 1 among all free iPhone apps.

#advisors, #andre-iguodala, #annie-leibovitz, #app-store, #apps, #brazil, #ceo, #co-founder, #computing, #david-dobrik, #digital-photography, #dispo, #freeware, #germany, #instagram, #internet-culture, #japan, #kevin-durant, #mobile-applications, #national-basketball-association, #nba, #social-media, #software, #spark-capital, #techcrunch, #united-states, #unshackled-ventures, #venture-capital, #world-wide-web

0

Apple unveils new privacy features, digital IDs and changes to FaceTime.

Apple’s privacy push has put the company at odds with rivals. Despite protests from some corners of Silicon Valley, Monday’s announcements show that Apple has doubled down on privacy features.

#apple-inc, #censorship, #computers-and-the-internet, #identification-devices, #iphone, #mobile-applications, #software, #text-messaging

0

Apple to introduce A/B testing and in-app events to the App Store

Apple today announced a number of coming changes and improvements to the App Store that will help developers better target their apps to users, get their apps discovered by more people, and even highlight what sort of events are taking place inside their apps to entice new users to download the app and encourage existing users to return.

The company said its App Store today sees 600 million weekly users across 175 countries, and has paid out over $230 billion to developers since the App Store launched, highlighting the business opportunity for app developers.

However, as the App Store has grown, it’s become harder for app developers to market their apps to new users or get their apps found. The new features aim to address that.

Image Credits: Apple

One change involves the app’s product page. Starting this year, app developers will be able to create multiple custom product pages to showcase different features of their app for different users. For instance, they’ll be able to try out things like different screenshots, videos, and even different app icons to A/B test what users like the most.

They’ll also be able to advertise the dynamic things that are taking place inside their apps on an ongoing basis. Apple explained that apps and games are constantly rolling out new content and limited time events like film premieres on streaming services, events like Pokémon Go fests, or Nike fitness challenges. But these events were often only discoverable by those who already had the app installed and then opted in to push notifications.

Image Credits: Apple

Apple will now allow developers to better advertise these events, with the launch in-app events “front and center on the App Store.” The events can be showcased on the app’s product page. Users can learn more about the events, sign up to be notified, or quickly join the event, if it’s happening now. They can also discover events with personalized recommendations and through App Store search.

App Store editors will curate the best events and the new App Store widget will feature upcoming events right on users’ homescreens, too.

Apple says the feature will be open to all developers, including those who already run events and those who are just getting started.

read more about Apple's WWDC 2021 on TechCrunch

#app-store, #apple, #apple-inc, #apps, #google-play, #instagram, #ios-8, #itunes, #mobile-software, #nike, #operating-systems, #software, #streaming-services, #wwdc-2021

0

Apple Maps upgrade brings more detailed maps, transit features, AR view and more

Among many updates coming to iOS 15, Apple Maps will receive a number of upgrades that will bring more detailed maps, improvements for transit riders, AR experiences and other changes to the platform. The improvements build on the new map Apple begin rolling out two years ago, which had focused on offering richer details, and — in response to user feedback and complaints — more accurate navigation.

Since then, Apple Maps has steadily improved.

The new map experience has since launched in the U.S., U.K., Ireland and Canada and will now make its way to Spain and Portugal, starting today. I will then arrive in Italy and Australia later this year, Apple announced during its keynote address during its Worldwide Developer Conference on Monday.

maps driving

Image Credits: Apple

In addition, Apple said iOS 15 Maps will include new details for commercial districts, marinas, buildings, and more. Plus, Apple has added things like elevation, new road colors and labels, as well as hundreds of custom designed landmarks — for example, for places like the Golden Gate Bridge.

Apple also built a new nighttime mode for Maps with a “moonlit glow,” it said.

 

For drivers, Apple added new road details to the map, so it can help drivers as they move throughout a city to better see and understand important things like turn lanes, medians, bus and taxi lanes, and other things. The changes are competitive with some of the updates Google has been making as of late to its own Google Maps platform, which brought street-level details in select cities. These allowed people — including those navigating on foot, in a wheelchair, on a bike, or on a scooter, for example — to better see things like sidewalks and intersections.

Apple is now catching up, saying it, too, will show features like crosswalks and bike lanes.

It will also render things like overlapping complex interchanges in 3D space, making it easier to see upcoming traffic conditions or what lane to take. These features will come to CarPlay later in the year.

Image Credits: Apple

For transit riders, meanwhile, Maps has made improvements to help users find nearby stations.

Users can now pin their favorite lines to the top, and even keep track on their Apple Watch so they don’t have to pull out their phone. The updated Maps app will automatically follow your transit route and notify you when it’s time to disembark, making the app more competitive to third-party apps often favored by transit takers, like Citymapper, for instance.

maps train stop

Image Credits: Apple

When you exit your station, you can also now hold up your iPhone to scan the buildings in the area and Maps will generate an accurate position, offering direction in augmented reality. This is similar to the Live View AR directions Google announced last year.

This feature is launching in select cities in 2021 with more to come in the year ahead, Apple said.

Image Credits: Apple

 

read more about Apple's WWDC 2021 on TechCrunch

#apple, #apple-inc, #apple-maps, #apps, #australia, #canada, #computing, #google, #google-maps-platform, #google-maps, #ios, #iphone, #ireland, #italy, #itunes, #operating-systems, #portugal, #software, #spain, #transit, #united-kingdom, #united-states, #wwdc-2021

0

Apple introduces SharePlay for co-watching, streaming, and screen sharing over FaceTime

As part of its FaceTime update in iOS 15, Apple introduced a new set of features designed for shared experiences — like co-watching TV shows or TikTok videos, listening to music together, screen sharing and more — while on a FaceTime call. The feature, called SharePlay, enables real-time connections with family and friends while you’re hanging out on FaceTime, Apple explained, by integrating access to apps from within the call itself.

Image Credits: Apple

Apple demonstrated the new feature during its Worldwide Developer Conference keynote this afternoon, showing how friends could press play in Apple Music to listen together, as the music streams to everyone on the call. Shared playback controls also let anyone on the call play, pause or jump to the next track.

The company also showed off watching video from its Apple TV+ streaming service, where the video was synced in real-time between call participants. This was a popular trend during the pandemic, as people looked to virtually watch movies and TV with family and friends, prompting services like Hulu and Amazon Prime Video to add native co-watching features.

But Apple’s SharePlay goes much further than streaming music and video from just Apple’s own services.

The company announced a set of launch partners for SharePlay including Disney+, Hulu, HBO Max, NBA, Twitch, TikTok, MasterClass, ESPN+, Paramount+, and Pluto TV. It’s also making an API available to developers so they can integrate their own apps with SharePlay.

Image Credits: Apple

Users can screen share via SharePlay, too, so you can do things like browse Zillow listings together or show off a mobile gameplay, Apple suggested.

“Screen sharing is also a simple and super effective way to help someone out and answer questions right in the moment, and it works across Apple devices,” noted Apple SVP of Software Engineering, Craig Federighi.

The feature will roll out with iOS 15.

read more about Apple's WWDC 2021 on TechCrunch

#amazon-prime-video, #api, #apple-inc, #apple-music, #apple-tv, #apps, #computing, #craig-federighi, #disney, #espn, #facetime, #hbo, #hulu, #ios, #itunes, #mobile-applications, #national-basketball-association, #nba, #software, #technology, #tiktok, #twitch, #wwdc-2021, #zillow

0

Tinder finally adds a Block Contacts feature

Despite the complications of meeting new people in the midst of a global pandemic, dating apps have shown a recent spike in both downloads and usage. Now, as COVID-19 vaccines become more widely available, it’s likely that this trend will continue.

In other words, Tinder is anticipating a “post-pandemic uncuffing season,” and they’re rolling out a new feature to prepare. Now, users can upload their phone contacts to select certain people that they’d rather not see on the app, whether that’s an ex, a co-worker or a family member. According to a survey commissioned by Tinder, 40% of people have found an ex-partner on the app, 24% have encountered a family member and one in 10 have even encountered their professor.

Sure, it would be pretty awkward to see your ex out on the dating market again. But the new feature is more interesting for the user safety aspect. For example, if someone has previously encountered a stalker or otherwise abusive figure — whether on the app or off — they now have a tool to directly block them on Tinder.

However, instead of creating a simple form where you could enter the phone number or email address of the abuser, Tinder is asking for permission to access the user’s entire contacts list. Ostensibly, this is for ease of use — Tinder even claims it only keeps on hand the contact information for those you’ve blocked, and not your entire address book — but users may still be wary. For years, social apps have used address book uploads as a big data grab from users, with little benefit beyond friend-finding functionality. More recently, this trend has reemerged with new apps like Poparazzi and Clubhouse. The latter thankfully stopped the practice in March after user outcry.

“We’re rolling out Block Contacts as an additional resource empowering members with peace of mind by helping create a worry-free space for them to spark new connections,” said Bernadette Morgan, Group Product Manager, Trust & Safety at Tinder, in a statement.

Tinder tested the Block Contacts feature in India, Korea and Japan, reporting that members who used the feature blocked about a dozen people on average.

To use the feature, go to Settings under your profile icon, select “Block Contacts,” then grant the app permission. To block individuals, you can’t rely on whether or not they were blocked on your phone. You’ll need to select each person you want to block under the “Contacts” tab then tap “Block Contacts.”

This user interface makes it easier to block abusers and exes, but it’s also designed for people who want to block a large number of people — like everyone in their family or close friend group. That makes the feature a big perk for those using Tinder’s app to cheat, too.

Tinder is strict about requiring a valid phone number to register, though it’s not impossible for people to circumvent the system by registering with a Google Voice number, for example. So, regardless of which safety features Tinder rolls out, proceed wisely.

#apps, #dating-apps, #match, #social-software, #software, #tinder

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Facebook buys studio behind Roblox-like Crayta gaming platform

Facebook has been making plenty of one-off virtual reality studio acquisitions lately, but today the company announced that they’re buying something with wider ambitions — a Roblox-like game creation platform.

Facebook shared that they’re buying Unit 2 Games, which builds a platform called Crayta. Like some other platforms out there it builds on top of the Unreal Engine and gives users a more simple creation interface teamed with discovery and community features. Crayta has cornered its own niche pushing monetization paths like Battle Pass seasons giving the platform a more Fortnite-like vibe as well.

Unit 2 has been around for just over 3 years and Crayta launched just last July. Its audience has likely been limited by the studio’s deal to exclusively launch on Google’s cloud-streaming platform Stadia though it’s also available on the Epic Games Store as of March.

The title feels designed for the lightweight nature of cloud-gaming platforms with users able to share access to games just by linking other users and Facebook seems keen to use Crayta to push forward their own efforts in the gaming sphere.

“Crayta has maximized current cloud-streaming technology to make game creation more accessible and easy to use. We plan to integrate Crayta’s creation toolset into Facebook Gaming’s cloud platform to instantly deliver new experiences on Facebook,” Facebook Gaming VP Vivek Sharma wrote in an announcement post.

The entire team will be coming on as part of the acquisition, though financial terms of the deal weren’t shared.

#computing, #epic-games, #epic-games-store, #facebook, #fortnite, #google-stadia, #online-games, #roblox, #software, #stadia, #tc, #tencent, #video-gaming, #virtual-reality, #vp

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Google hires former SiriusXM CPO/CTO to lead its Maps team

Almost exactly a year ago, Google announced a couple of leadership changes that saw Prabhakar Raghavan, who joined the company back in 2012, take over the lead of Search, Assistant and Maps. Now, sources familiar with the hiring tell us, the company has hired Christopher Phillips, who was previously the chief product and technology officer at SiriusXM, to lead its geo team, which is responsible for products like Google Maps, Google Earth and Google Maps Platform, the company’s enterprise business around these products. Google has confirmed his hire but declined to share any additional information. Phillips will officially join the company later this month.

Christopher Phillips

Image Credits: Christopher Phillips/LinkedIn

Phillips came to SiriusXM after the company acquired music service Pandora last year. Before the acquisition, he spent six years as Pandora’s CPO and head of Technology, a role he took after leading product and design for Amazon Music from 2012 to 2014 and executive roles at Workspeed and Intuit before that.

In his new role at Google, Phillips will lead both product and engineering for the Geo team and report directly to Raghavan, who will continue to oversee Search, Assistant, Geo, Commerce and Ads. Before last year’s leadership shuffle, Jen Fitzpatrick essentially played a similar role for the Geo team.

According to Search Engine Land, Dane Glasgow and Liz Reid became the leads for the Geo team after her departure. Glasgow has since departed Google and is now at Facebook, while Reid recently took on a new role to lead Google’s search experiences. That obviously left a bit of a vacuum, which Phillips will now fill.

While Phillips doesn’t have any direct experience in building geo products, he does bring with him extensive experience in managing product-oriented engineering teams. His hiring also comes at an interesting time for Google Maps, which only recently announced a number of major updates and which is becoming an increasingly important part of Google’s product portfolio.

 

 

#amazon, #artificial-intelligence, #assistant, #christopher-phillips, #computing, #facebook, #google, #google-maps, #intuit, #pandora, #personnel, #prabhakar-raghavan, #sirius-xm, #software, #tc, #world-wide-web, #xm-satellite-radio

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Twitter starts rolling out Birdwatch fact checks inside tweets

Twitter is looking to crowdsource its way out of misinformation woes with its new product Birdwatch which taps a network of engaged tweeters to add notes to misleading tweets. Today, Twitter announced that they are starting to roll out the Birdwatch notes to pilot participants across iOS, Android and desktop.

The company launched a pilot version of the program back in January, describing the effort as a way to add context to misinformation in real time.

“We believe this approach has the potential to respond quickly when misleading information spreads, adding context that people trust and find valuable” Product VP Keith Coleman wrote in a blog post at the time. “Eventually we aim to make notes visible directly on Tweets for the global Twitter audience, when there is consensus from a broad and diverse set of contributors.”

That time is apparently now for an early set of Birdwatch pilot participants.

Twitter says that once Birdwatch notes are added to a tweet, users will have the opportunity to rate whether the feedback is helpful or not. If none of the replies are deemed helpful, the Birdwatch card itself will disappear, but if any notes are deemed helpful they’ll pop up directly inside the tweet.

There have been an awful lot of questions about how and whether Birdwatch will work inside the current social media framework. Using community feedback differs from more centralized efforts used by platforms like Facebook that have tapped independent fact-checking organizations. Twitter is clearly aiming to decentralize this effort as much as it can and put power in the hands of Birdwatch contributors, but with audiences of individual tweeters currently responsible for deeming the helpfulness and visibility of fact checks, it’s clear this is going to be a pretty messy solution at times.

#android, #computing, #crowdsource, #crowdsourcing, #deception, #keith-coleman, #misinformation, #operating-systems, #social, #social-media, #software, #twitter

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Facebook’s Spark AR platform expands to video calling with Multipeer API

At today’s F8 developer conference, Facebook announced new capabilities for Spark AR, its flagship AR creation software. Since Spark AR was announced at F8 2017, more than 600,000 creators from 190 countries have published over 2 million AR effects on Facebook and Instagram, making it the largest mobile AR platform, according to Facebook. If you’ve ever posted a selfie on your Instagram story with an effect that gave you green hair, or let you control a dog’s facial expression by moving your own face, then you’ve used Spark AR

Soon, these AR effects will be available for video calling on Messenger, Instagram, and Portal with the introduction of a Multipeer API. Creators can develop effects that bring call participants together by using a shared AR effect. As an example, Spark AR shared a promo video of a birthday party held over a video call, in which an AR party hat appears on each of the participants’ heads. 

Creators can also develop games for users to play during their video calls. This already exists on Facebook video calls – think of the game where you compete to see who can catch the most flying AR hamburgers in their mouth in a minute. But when the ability to make new, lightweight games opens to developers, we’ll see some new games to challenge our friends with on video calls. 

These video call effects and multipeer AR games will be bolstered by Spark’s platform exclusive multi-class segmentation capability. This lets developers augment multiple segments of a user’s body (like hair or skin) at once within a single effect. 

Facebook also discussed its ongoing ambition to build AR glasses. Chris Barber, Director of Partnerships for Spark AR, said that this goal is still “years away” – but, Barber did tease some potential features for the innovative, wearable tech. 

“Imagine being able to teleport to a friend’s sofa to watch a show together, or being able to share a photo of something awesome you see on a hike,” Barber said. Maybe this won’t sound so dystopian by the time the product launches, years down the road. 

Last October, Spark AR launched the AR Partner Network, a program for the platform’s most advanced creators, and this year, Spark launched an AR curriculum through Facebook’s BluePrint Platform to help creators learn how to improve their AR effects. Applications for the Spark Partner Network will open again this summer. For now, creators and developers can apply to start building effects for video calling through the Spark AR Video Calling Beta

#api, #apps, #ar, #augmented-reality, #facebook, #instagram, #messenger, #mobile-software, #operating-systems, #social, #social-media, #software, #spark, #spark-ar

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Cybersecurity unicorn Exabeam raises $200M to fuel SecOps growth

Exabeam, a late-stage startup that helps organizations detect advanced cybersecurity threats, has landed a new $200 million funding round that values the company at $2.4 billion.

The Series F growth round was led by the Owl Rock division of Blue Owl Capital, with support from existing investors Acrew Capital, Lightspeed Venture Partners and Norwest Venture Partners.

The announcement of Exabeam’s latest funding, which the company says will help it on its mission to become “the number one trusted cloud SeCops platform in the market”, coincides with the news that CEO Nir Polak, who co-founded the company in 2013, will be replaced by former ForeScout chief executive Michael DeCesare.

DeCesare is a big name in the cybersecurity space, with more than 25 years of experience leading high-growth security companies. He joined ForeScout as CEO and president in February 2015 after four years as president of McAfee, which at the time was owned by Intel. Under his leadership, ForeScout raised nearly $117 million in an upsized IPO that valued the IoT security vendor at $800 million.

Polak, meanwhile, will shift to a chairman role at Exabeam and “will continue on as an active member of the executive team and remain at the company,” according to the funding announcement.

“Nir has built an incredibly robust, diverse and inclusive culture at Exabeam, and I am committed to helping it flourish,” said DeCesare. “I’m thrilled to join Nir and the whole leadership team to help drive the company through its next phase of growth.”

Exabeam, which has now raised $390 million in six rounds of outside funding, says it expects to use the new money to fuel scale, innovate and extend the company’s leadership. “It gives us the opportunity to triple down on our R&D efforts and continue engineering the most advanced UEBA, XDR and SIEM cloud security products available today,” commented Polak.

The company adds that it has made significant investments in its partner program over the last 12 months, which now includes more than 400 reseller, distributor, systems integrator, MSSP, MDR and consulting partners globally. Exabeam also has more than 500 technology integrations with cloud network, data lake and endpoint vendors including CrowdStrike, Okta and Snowflake.

It’s clearly expecting these investments to pay off, describing its “outcome-based approach” to external security as perfectly suited to support organizations as they manage exponential amounts of data and return to the post-COVID workplace in a variety of hybrid scenarios. After all, hackers are already beginning to target employees who have started making a return to the office, and this threat is only likely to increase as more companies begin to dial back on remote working and start welcoming staff back into workplaces.

“Exabeam is poised to be the next-gen leader in the cloud security analytics, XDR and SIEM markets,” Pravin Vazirani, Blue Owl Capital’s managing director and co-head of tech investing, said in a statement. “We led this round of funding to provide the company with the resources necessary to support its sustainable, long-term growth and value creation.”

#acrew-capital, #ceo, #chairman, #cloud, #cloud-applications, #companies, #crowdstrike, #exabeam, #executive, #forescout, #funding, #intel, #leader, #lightspeed, #lightspeed-venture-partners, #mcafee, #norwest-venture-partners, #okta, #president, #security, #software

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Ditto raises $1.5 million to help teams collaborate on copy

Even as remote software uptake has boomed during the pandemic, certain workflows have gotten prioritized for specialized toolsets while other team members have been left piecemealing their productivity. Employees designing the copy that directs users and encapsulates company messaging have been particularly forgotten at times, say the founders of Ditto, a young startup building software focused on finding a “single source of truth” for copy.

The startup was in Y Combinator’s winter 2020 batch (we selected it as one of our favorites from the class), now Ditto’s founders tell TechCrunch the team has raised a $1.5 million seed round from investors including Greycroft, Y Combinator, Soma Capital, Decent Capital, Twenty Two VC, Holly Liu and Scott Tong, among others.

While copy workflows are often very messy when it comes to design and implementation, even the most-organized teams are often left scouring through meandering email threads, screenshot dumps and slack DMs with disparate teams. The founders behind Ditto hope that their software can give copy teams the home they deserve to keep everything organized and synced across projects and applications, ensuring that language is actually finalized and ready to ship when the time comes.

The company’s founders Jessica Ouyang and Jolena Ma were Stanford roommates who saw a lingering opportunity to build a toolset that prioritized copy as its own vertical.

“It’s so easy to couple text with where it lives, like you may think of it as part of the design so a lot of writers have to manage it inside toolsets for design or you may already think of it as part of development so writers end up having to go into the codebase and figure out how to code or manage JSON even though they’re content designers,” Ouyang tells TechCrunch.

Out of the gate, Ditto has been built for Figma, meaning users can easily export text blocks from designs in the app and rework them inside the Ditto web app, pushing updates without having to dig through the designs themselves. The founders say they are currently working on building out integrations for Sketch and Adobe XD as well. Inside the Ditto web app users can access change logs and update the status of particular pieces of text inside a project so that approvals are always certain.

“We find there’s a lot more opportunity to integrate into all of the places where copy is being worked on,” Ma tells us. “We have a lot more we’re hoping to do with our developer integrations and just integrating to all of those places where copy lives, places like A/B testing, internationalization, localization and other workflows.”

Copy development has plenty of stakeholders and the team is looking to experiment with pricing tiers that address that. For now they split up users into editors and commenters paying $15 and $10 monthly (priced annually) respectively on the startup’s Teams plan. Ditto has a free tier for teams of two as well and pricing designed for larger enterprise clients.

 

#adobe-xd, #computing, #ditto, #figma, #json, #operating-systems, #recent-funding, #sketch, #slack, #software, #soma-capital, #stanford, #startups, #tc, #techcrunch, #web-app, #y-combinator

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Twitter to begin pilot testing Fleet ads starting today

Ads are coming to Twitter’s version of Stories, known as Fleets. The company announced today it will began pilot testing Fleet ads in the U.S., which will bring full-screen, vertical format ads to Twitter for the first time, allowing it to better compete with the vertical ads offered across social media platforms, including Facebook, Instagram, Snapchat and TikTok, among others.

The new Fleet ads will appear in between Fleets from people you follow and will support both images and video in 9:16 format. The video ads support up to 30-seconds of content, and brands can also include a “swipe up” call-to-action within their ads.

For video, this is shorter than what Instagram offers (up to 120 seconds) or TikTok (up to 60 seconds), but is in line with best practices which stress that shorter ads can be better.

Twitter didn’t say how often you’ll see a Fleet ad as you swipe, saying only that it will “innovate, test and continue to adapt” in this area, as it learns how people engage.

Advertisers, meanwhile, will receive standard Twitter ad metrics for their Fleet ads, including impressions, profile visits, clicks, website visits, and more. And for video ads, Twitter will report video views, 6s video views, starts, completes, quartile reporting and other metrics.

Image Credits: Twitter

The company is launching the pilot program in the U.S. with just 10 advertisers, including those in tech, retail, dining and CPG verticals.

Twitter says the pilot will help the company to understand how well these types of ads perform on Twitter, which will inform the company not only how to better optimize Fleet ads going forward, but also other areas where it may launch full-screen ads further down the road. In addition, it wants to learn how people feel about and engage with full-screen ads, as the test continues.

Twitter had first begun experimenting with Fleets in spring 2020 as a way to offer a Stories-like product experience where users could post ephemeral content. At the time, the company hoped Fleets would encourage more hesitant users to share content to the platform, as Fleets disappeared after 24 hours, reducing the pressure to perform that comes with posting directly. They also don’t circulate Twitter like retweets and quote tweets do, nor do they show up in Search or Moments.

Image Credits: Twitter

The feature rolled out to global users in November 2020. They were initially criticized by some who felt that Fleets were yet another example of how all social apps were starting to look the same. Nevertheless, Fleets have now become a core part of the Twitter experience.

Today, people use Fleets to point to other tweets they’ve posted, or to share personal updates, photos, and commentary. However, unlike Stories on other platforms, like Snapchat or Instagram, Fleets still offer a fairly bare bones experience in terms of creator tools. You can change the background color, add stickers and text, but that’s about it.

Twitter declined to say how many or what percentage of Twitter’s active user base has now adopted Fleets, noting instead that 73% of those who post Fleets say they also browse what others are sharing. The company says it plans to roll out new updates and features to Fleets in the future, as it continues to invest in the product.

Fleet ads will launch today in the U.S. across both iOS and Android.